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==Army rules== '''Ancestral Grudge:''' Hatred Skaven/Greenskins; everyone else has a chart (1-2 : Your general Hates opponents general / 3-4 : All your characters Hate all enemy character / 5-6 : The entire army Hates the enemy). This is an awesome ability and makes Dwarfs potentially one of the best armies in the game. Yes, it is a table and therefore massively randomizes your success rate, however there is no bad result and if you look at it statistically, you can easily predict what it will be useful for. For example, you can rely on your characters Hating enemy characters, this is immense. '''Resolute:''' +1 Strength on the charge. Epic. Look at Choppas and now see that on your better, more resolute Dwarfs. '''Relentless:''' No Leadership test for marching close to an enemy. Good, even though Leadership isn't too much of a problem. '''Shieldwall:''' +1 parry when charged, but only on the turn they have been charged. Now you have a reason to use your shield dwarfs. Having a third of all damage blocked in combat is amazing. Ask Daemons. You rarely ever charge first as dwarfs, so you should see this as a bonus. '''Dwarf Crafted:''' You don't take the -1 to hit penalty when doing a Stand and Shoot reaction. Every Dwarf ranged weapon has this, bar the war machines. Another reason to field the dwarf gunline. '''Natural Resistance:''' Unless you're letting an allied wizard tag along you get +2 base to dispel. NEVER EVER FORGET THIS.
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