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==Army Rules== Wood Elves have four new army rules. They are the following: '''Blessings of The Ancients''': Any model with this special rule (IE your wizards) gets a +1 to all casting attempts if they are inside a forest. ONLY when they're in a forest. ''The full list of models that have this rule is: '''Spellweaver''', '''Spellsinger''', '''Shadowdancers''', '''Branchwraiths''', '''Treeman Ancients''', '''Durthu''', and '''Drycha''''' '''Ambush of the Worldroots''': You may place a single forest (of any type, you decide) anywhere on your half of the table. It must be placed before any units are deployed. It ''must'' be wholly within your half of the table. If it can't fit, move the other terrain pieces to make room. If it still can't fit, or you're in a scenario where you don't have a deployment zone, you don't get a forest. ''See '''Army Composition & Tactics''' for ideas and recommendations on how to use this rule'' '''Forest Spirit''': Models with this rule has Forest Strider, Magical Attacks and Immune to Psychology special rule and a 6+ ward save. A weaker save, but no longer mundane like in the previous army book. Mounts do not get the ward save. ''The full list of models that have this rule is: '''Unicorns''', '''Great Stags''', '''Dryads''', '''Branchwraiths''', '''Tree Kin''', '''Treemen''', '''Treeman Ancients''', '''Forest Dragons''', '''Durthu''', '''Hounds of Orion''', '''Drycha''' and '''Ceithin-Har''''' '''Forest Stalker''': Models with this rule have the Forest Strider special rule. If at least half of a unit with this rule is inside a forest, it will be able to do the following: * They may fire with one more rank. For the purpose of Volley Fire, this means a full three ranks may shoot, before you have to round down the following ranks. * They may fight in close combat with one extra rank than normal, just like High Elves. This is cumulative with other similar effects. * They may reroll to wound any rolls of 1 in close combat, just like Dark Elves. Their mounts, however, may not. **''Basically, in terms of special rules, all your elves are worse than high elves and dark elves in the open, but equal to both of them combined while in forests. (In truth Eternal Guard is more effective than Spearelves/Dreadspears, Glade Guard beats HE Archers and Glade Riders are Ellyrian Reavers on steroids; but they all cost much more. Model for model - WE are better. Point for point - WE are worse.)'' ''The full list of models that have this rule is: '''Glade Lord''', '''Glade Captain''', '''Spellweaver''', '''Spellsinger''', '''Eternal Guard''', '''Glade Guard''', '''Deepwood Scouts''', '''Glade Riders''', '''Warhawk Riders''', '''Wildwood Rangers''', '''Wardancers''', '''Shadowdancers''', '''Sisters of the Thorn''', '''Wild Riders''', '''Waywatchers''', '''Waystalker''', '''Orion''', '''Araloth''' and '''Naestra & Arahan'''''
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