Editing
Warhammer 40,000/7th Edition Tactics/D-99
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Special Rules== *'''Deep Strike''': The infantry and sentinels can Deep Strike. Yeah. Slap yourself if you thought otherwise. *'''Combat Drop''': Half of your Valkyries (sky-talons included), sentries and drop sentinels can deep strike on turn one. Combined with veterans holding homing beacons gives you a very good starting point as long as you go first/your veterans aren't killed right away (keep them in cover). *'''Geno-surgical Enhancement''': What makes the D-99 into the D-99 and the entire reason you're playing them, Inquisitor-Lord Varius's modifications give them +1 WS/I, Stubborn and the Preferred Enemy (Tyranids) Special Rules. Inquisitor-Lord Varius must really have been a genius since they get all of this for what's essentially only a 3 point increase. ===Warlord Traits=== *'''Inqusitorial Experimental Detachment''': If for some reason you want to exchange preferred enemy (nids) for something else, just in case you're fighting somebody whose army doesn't suck as hard (or you're feeling charitable) you can choose this as your Warlord trait and gain one of the following Preferred Enemy options: Orks, Tau Empire, Eldar, Dark Eldar, or Necrons. You cannot get Preferred Enemy against Daemons or Humans though, you are still playing a detachment created by the Ordo Xenos after all. Unfortunately you do have to take one of the following drawbacks if you do this: ** '''Unstable Metabolic Reaction''': Heart attacks. Whenever you test Leadership or charge, you have to test S (using the majority of the Strength in the unit). If you fail (which is 50% of the time), a random member dies, no saves. Oh BELIEVE me this will hurt, and you shouldn't be helping your enemies kill you. ** '''Anomalous Dermal Calcification''': Arthritis. Roll an extra D6 when running or charging and discard the highest. Pretty bad news against very shooty armies, especially if you fudge the roll and get stuck within range, on the other hand, what the hell are you doing charging? you're still guardsmen, not space marines (maybe because if you don't charge, you'll just get charged or gunned down anyway? Might as well get some last hits in before you bite it). ** '''Hyper-Aggressive Tendencies''': Roid rage. All D-99 units must move to the nearest enemy when making a consolidation move, and if they don't shoot, they have to run towards the enemy (aka what you would do normally). There's next to no reason why you shouldn't choose this one over the other two. Oh that's the only warlord trait you get by the way, you wanted more? Tough, go roll for them in the main rulebook. ===Wargear=== Luckily, being a part of the Ordo Xenos gives you access to some fun toys that some units can take for everyone: * '''Auxiliary Grenade Launcher''': Like a combi-grenade launcher for your lasgun, except that it doesn't have the ''One-Use'' special rule and is ''Assault 1'', meaning you should just use grenades all the time rather than the flashlight. Thing is, it's only available to veterans in the command squad who could also take actual grenade launchers with Rapid Fire, though since several options there stop the model from getting an actual grenade launcher (like medi-packs, vox casters or standards) you can take this instead. * '''Spotter's Magnoculars''': You know what sucks about Snipers? 36" range, however Magnoculars increase this to 60" so long as the model who has them doesn't shoot. They're all around pretty awesome. * '''Long-Range Ground Scanner''': Gives one of two effects before the game starts... ** '''Long-Range Sweep''': You can deny Infiltration on a 4+, which is pretty neat. Also, while it's still in play (and not retreating), all enemy reserves take -1. This can't stop automatic reserves emerging on Turn 4 though. ** '''Short-Range Lock''': On every shooting phase, pick one unit within 12"/Unit with Vox-Caster. On a 4+, this unit gets to re-roll to-hit for all non-Ordnance and non-Barrage shooting. Awesome. * '''Breacher Charges''': Imagine the melta bomb, but with one use only, a 3" blast and if you could use them against more than Monstrous Creatures and vehicles. Yep, these are your go-to MEQ killers, and since they're not Unwieldy and you're I4, you even strike at the same time as most MEQ's (or even before), as well as above most things in assault, because fuck those Orks. If you outfit a unit with these, they can even take on an entire squad of Nobz or Terminators many times their own points size, and Instant-Death everyone in the unit (don't forget about Preferred Enemy). Even the downside isn't that scary, at WS4 you'll be hitting often enough and the amount of points you can make back just by having a few successful hits far outweighs any potential downsides of a miss, but make sure you position your models very carefully, you don't want to have fucked up and made it so that you can't use them, as they can't be used if any of the template covers friendly models. * '''Lascutter''': The even floppier sibling of the Powerfist, this S9 AP2 weapon isn't only unwieldy, but it also can only make ONE attack at WS1 in assault. These fucking suck. You're already paying a premium to be WS4/I4 and now you're dropping down to WS1/I1? Take it for only a few models to ID anything T4 or lower (or if you're up against a lot of high Toughness models) and even then, only if you're 100% sure they'll be in assault, otherwise you're better off sticking with your standard gear. Its only saving grace is that it's dirt cheap. * '''Tracking Beacon''': No scatter within 6". Fucking awesome since everything has the Deepstrike rule. * '''Vox Caster''': Since the army doesn't have the ability to use orders, you might think that Vox Casters are a waste of points. They ''only'' function with Long Range Scanners on Short-Range Lock mode, so consider this before making any purchases.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information