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Warhammer 40,000/8th Edition Tactics/Death Guard
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===Pros=== * Can fire Assault and Heavy weapons with none of the normal penalties when footslogging and Rapid Fire weapons can double tap from 3/4 (18") max range instead of the usual half range. This makes them the best shooting army for Chaos until [[Iron Warriors]], [[The Fallen]] and [[Dark Mechanicus]] get actual rules. * Plague weapons make wound rolls reliable with easy access to re-rolling 1s, and can be buffed in several different ways. * Excellent Toughness on average, and most of your army, including some of your vehicles, have Disgustingly Resilient (which can be buffed), giving you a 1/3 chance to ignore every unsaved wound, even a mortal one! * Lots of debuffing auras to discourage choppy armies from getting too close to you. * Your basic troops are T5 - which in this edition is a serious boon, as all but the most lethal of weaponry will still only wound them on 3s. You need a Demolisher Cannon to hurt them on 2s! * Gained Hateful Assault granting you +1 Attack when charging, being charged, or intervening, same as our loyalist brethren * Many of your units have ways of dealing mortal wounds, letting them bypass those annoying invulnerable saves. * They have access to a Primarch. * As the other army in the starter set and the Conquest magazine, alongside the Primaris Marines, it'll be easy to start up a collection. * They are one of the most up-to-date lines of Chaos models. * Thanks to Grandfather, your auras have a greater size compared to nearly all other armies (7β compared to 6β), which is obviously very useful (and fluffy!)
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