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====Pros==== *Fast overall with strong shooting capabilities. *Excellent psychic powers and utility HQs such as Warlocks and Farseers. *All the buffs and debuffs (mostly psychic, but you cannot complain) you wanted and the ability to deliver them wherever you please, with ever-reliable Farseers or psychic flyers with auto-hitting S12 flamers of doom. *Comboing Stratagems and Psychic powers together can turn even lowly Guardians into a brick wall, or make your already tough units make Custodes look flimsy by comparison. *Generally good leadership on most of your infantry with plenty of access to leadership buffs through auras, warlord traits, psychic support or Craftworld Attributes; some of which just make the units affected fearless. *Eldar Trickery is back! Now you have countless ways to mess with your opponent's minds, be it Redeployment and Deepstrike strategems, Great psychic powers to enhance your Craftworlders already formidable firepower or to make one unit nigh-invulnerable for a crucial moment. And don't say 1+/4++ on top -4 to hit modifier is not dirty. A savvy player can easily become a serious Troll in the end. *Farseers are still the most reliable Psykers in the game. Losing one to perils is very rare, especially by 8th Editions standards. 5+ to ignore any mortal wound is pretty neat by itself but GW decided that Farseers has not received enough love and '''now they ignore mortal wounds from perils on 2+''' (something only Tzeentch Daemons can also claim for their Generic HQ units). Even then, free re-rolls to any roll to manifest or deny a power and will ensure that you do only perils in the most unfortunate circumstances. These circumstances become even more scarce if you enhance your seers with the Focus Will power, ''Children of Prophecy'' custom attribute and/or the ''Seer Council'' stratagem for a level of psychic insurance unmatched by any other. *Aspect Warriors are finally awesome again! This solidifies our army's identity as an elite force of highly specialised troops that have an answer to any role or situation you can imagine as long as they are in the right place at the right time. (Though no aspect host strategems for 2+WS/BS) *Access to some of the best Flyers in the game. *Speaking of fliers, the {{W40Kkeyword| Fly}} keyword is everywhere. You won't be struggling much with terrain or enemy models getting in the way. *Dark Reapers. No seriously. They are one of the best units in the entire game right now. *Significantly expanded customization as of Phoenix Rising, thanks to the ability to make your own Craftworld Attributes and Exarchs becoming pseudo-characters.
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