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Warhammer 40,000/8th Edition Tactics/Orks
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==== Pros ==== * <span style='color:green;font-size:150%'>'''''"WAAAAAAAAAAAAGGGHHHH!!!!!!"'''''</span> * Lots of Great Stratagems, Kultures and Warlord Traits. * Units that charge, fight first. Perfect for Melee Glass Cannons. * No more templates to rain fiery, frangible death down upon huge, green mobz. * You can spend 2 CP to interrupt one of your opponent's combats and swing first. * At minimum, Ork models are WS 3+, Str 4, and have 2 attacks. * Quantity over quality in firepower makes for great Overwatch performance plus we get extra shots thanks to '''<span style='color:BLACK;font-size:125%'>D</SPAN>AKKA! <span style='color:BLACK;font-size:125%'>D</SPAN>AKKA! <span style='color:BLACK;font-size:125%'>D</SPAN>AKKA!''' * Unmatched Leadership for the troops and all units near said troops due to '''<span style='color:BLACK;font-size:125%'>M</SPAN>OB <span style='color:BLACK;font-size:125%'>R</SPAN>ULE.''' * Almost all our guns are Assault, meaning we can Advance and still shoot them at '-1' to hit. And some do not even get penalty. * Nob bikes and Meganobz have 3 wounds, compared to other termies and bikes only having 2. * '''Ghazghkull''' has an invulnerable save! * The 1-CP "Grot Shields" strategem is a Morksend that you WILL need to keep your Boyz alive. * Orks are the most customizable army in 40k. ** Ork Boyz with extra weapons are great for making kitbashed Tankbustas, Kommandos, Lootas, Burnas, and Stormboyz. ** Warhammer Fantasy and the Age of Sigmar Orruk range is very easy to kitbash with, minimal converting needed. Especially for '''Snakebites''' armies. Be warned, though, that Old School Orcs have been Squatted, so you can only use Bonesplitterz or Ironjawz. * New models have been coming steadily for Orks in the last couple of years. The new vehicles are epic. * <span style='color:green;font-size:150%'>'''''"SPEEDWAAAGH!"'''''</span> * <span style='color:green;font-size:150%'>'''''"DREADWAAAGH!"'''''</span> * <span style='color:green;font-size:150%'>'''''"STOMPA-MOB"'''''</span> - Telyportin' lowdsa Stompaz? - fank Gork n 'Mork!!! * '''<span style='color:BLACK;font-size:125%'>'E</SPAN>RE <span style='color:BLACK;font-size:125%'>W</SPAN>E <span style='color:BLACK;font-size:125%'>G</SPAN>O! - <span style='color:BLACK;font-size:125%'>D</SPAN>AKKA! <span style='color:BLACK;font-size:125%'>D</SPAN>AKKA! <span style='color:BLACK;font-size:125%'>D</SPAN>AKKA! - <span style='color:BLACK;font-size:125%'>M</SPAN>OB <span style='color:BLACK;font-size:125%'>R</SPAN>ULE''' * The sheer number of options! Typically, no two ork armies are the same. * Most people think of Orks as a melee-oriented army that also has a bit of shooting, and that's not untrue. However it's entirely viable to run Orks as a shooty army that also has strong melee capability. Or you can run them as a fast mechanized army, an army full of big stompy/zappy fings, an army that ensures board control by drowning the table in a sea of Grots, or whatever else you want. * Orks are more fun to play than any other army in 40k. Full stop. Even if you get tabled, you're guaranteed to have fun while doing so. *Everyone will like you since there arent that many salty ork players and if you are a salty ork player, then shame on you.
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