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Warhammer 40,000/9th Edition Tactics/Adeptus Titanicus
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===What’s changed?=== The transition from forge world to games workshop writers for the forge world rules has brought a number of changes, in line with the design ethos of 9th edition, and that games workshop actually has staff who can (for the most part) proofread their work. *Profiles are more streamlined. Although this means that you have fewer Titan weapons available for each Titan, it has removed the chaff weapons from 8th edition which nobody used because they were rubbish (see warhounds plasma blast gun and reavers chain fist). *No sky high strength and toughness stats. This is a factor present across all superheavies, toughness 8 is now the max except in a few exception cases. Superheavies are now made tough by void shields/invulnerability saves and butt loads more wounds. *Reduced ballistic skill and stomp hit rates. Overall, your Titans are now 25% less Killy as previous editions, to make up for your ability to walk in and out of melee and shoot into melee. **'''BLAST'''. A big deal this edition. Most of your guns have it, and it will dramatically effect what guns you use when and where. Not so much because of the hit bonuses you get, but because you cannot fire them into melee. This means that you now '''really''' have to consider have your ranged weapons overlap with each other, to ensure that you’re not lacking at any range (especially as '''POINT BLANK MELEE''' is now technically a range you can shoot at). *No macro weapons. Macro weapons were forge worlds way of getting around the fact that they couldn’t think of a way for you to fight super heavy units when they had such tough stat lines. All weapons are now heavy weapons, which Titans don’t care about because they’re vehicles and '''god damn Titans!''' *Everything is a bit slower and shorter ranged. This has made the weapons easier to balance, as before you just gave your Titan the longest ranged weapons, found a nice corner on your 10 metre board and shot everything to pieces.
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