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===Pros=== * Blistering fast army with massive firepower. Infantry moves at least 7" and Vehicles move in excess of 14". * Our unique Power From Pain ability grants cumulative buffs to the army as the game progresses. * Combat Drugs can now be chosen, and you've got free reign on what units get what, duplicates are allowed! * Gorgeous, highly detailed models that are cross compatible for conversions. It can't be overstated, this army looks really cool and stands out nicely against a sea of power armor. * You can now viably take standalone Covens, Cult, or Kabal armies, and mix them together in a Realspace Raid detachment. * You share the {{W40Kkeyword|AELDARI}} keyword with Craftworlders, Harlequins and Ynnari, meaning you get to cherry pick the best toys from your kin within the same list, and still remain Battle-Forged! Just remember to take separate Detachments for each {{W40Kkeyword|ASURYANI}}, {{W40Kkeyword|DRUKHARI}}, {{W40Kkeyword|HARLEQUINS}} and {{W40Kkeyword|YNNARI}} detachment if you want to keep Obsessions, and stay Battle-Forged. * Plenty of ways of getting around your baseline Strength 3 for combat units, and plenty of ways to get around armour up-close too. Combine with massive numbers of attacks in close combat, it puts Drukhari up there with Orks and Chaos as the most devastating face-punchers in the game. * Almost everything has {{W40Kkeyword|FLY}}, or can be shoved inside something that can fly which means easy traversal of terrain. * The Blaster is now one of the most points effective guns in the game. It sucks you only get 1 in a Kabalite Warrior kit, but you can easily convert splinter rifles into Blasters by chopping the barrel tips off of unused Disintegrator weapons. * Poisoned Weapons are a guaranteed 4+ to wound on all non-vehicles; so your rapid fire infantry will always be effective at piling on wounds. * As a rarer army, people don't build their lists to fight Drukhari. This means you can take people by surprise when they find out just how fast you can engage with them. * A truly vast amount of options when it comes to army-building. Using the Raiding Force special rule, you can build an army composed entirely of patrols and save a large amount of CP by refunding the normal cost, while picking Obsessions from left and right, neatly sidestepping an issue other armies face. It helps that nearly every Obsession is competitive and powerful.
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