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Warhammer 40,000/9th Edition Tactics/Death Guard
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===Pros=== * Plague weapons make wound rolls reliable with easy access to re-rolling 1s, and can be buffed in several different ways. * Excellent Toughness on average, and most of your army, including some of your vehicles, have Disgustingly Resilient, which is minus 1 to damage received to a minimum of 1 * Lots of debuffing auras to discourage choppy armies from getting too close to you. * Your basic troops are T5 - which in this edition is a serious boon, as all but the most lethal of weaponry will still only wound them on 3s. You need a Demolisher Cannon to hurt them on 2s! All this combined with 2 wounds gives you have some pretty serious staying power. When you take an objective, expect to hold it until your opponent brings their heavy weapons to bear. * Many of your units have ways of dealing mortal wounds, letting them bypass those annoying invulnerable saves. * Mortarion is hilariously broken. Have fun. * As the other army in the starter set and the Conquest magazine, alongside the Primaris Marines, it'll be easy to start up a collection. * They are one of the most up-to-date lines of Chaos models. * Pretty much your entire army has a bubble of -1 toughness which means you will be wounding most things in the game on at least a 5+ but usually on 3's and 4's.
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