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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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====Pros==== *You like unconventional warfare. *Your army is oriented around 'big brain' plays that outright demand you flank the enemy, control positioning, and plan ahead, and rewards you heavily for it. *[[Communism|WE WILL RISE AND CLAIM THE ENGINES OF LABOUR THAT HAVE BOUND US IN SERVITUDE!]] *It is virtually impossible to screen our army when we deepstrike, especially if you want to shoot but not charge. *Your opponent will often times find it hard to understand your faction rules, meaning they won't have counters to you. Don't rely on this, especially if you're playing competitively, as there will always be savvy people who can figure this book out. *Your force is a worker's uprising equipped with stolen mining equipment and power tools [[What|that are somehow as powerful as terminator chainfists.]] *Genestealer Cults have a mix of shooty and choppy with a lot of positioning based abilities too. *Your opponent can't see how you deploy your units until after the game starts. *[[heresy|You get to outright steal Imperial Guard units that you want]], but only in separate detachments. *Your strategems are cheap (none are more than 2CP) and most are very useful. *You have a weapon that auto wounds on successful hits, 'cause fuck Transhuman physiology. *You have a character that automatically hits in melee. *[[Exterminatus|THIS WORLD WILL BURN, IT WILL BE CLEANSED, PURIFIED, MADE READY, AND THE HEAVENS WILL DELIVER OUR REWARD!!!]]
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