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===Pros=== *'''Buffing potential:''' Hordes of infantry that can be buffed with force multipliers such as Commissars, Astropaths, Priests and Commanders. *'''Cheap Units:''' Dirt cheap troops means you can laugh off the loss of cheap guardsmen squads whereas an elite army cannot. On that note, HQs are also cheaper than their counterparts in other armies making them less of a tax in your lists. *'''Quality and quantity of weapons:''' Guard is iconic for filling lists with special and heavy weapons. Leman Russes were gunboats before [[Repulsor Executioner|It]] [[Hekaton Land Fortress|was]] [[Boomdakka Snazzwagon|cool]]. Unfortunately our infantry shooting game isn't as cool as other editions. *'''Strong Shooting:''' Cost-efficient high-strength firepower from Leman Russ Battle Tanks, the new Rogal Dorn Battletank, free Heavy Weapons in basic Infantry Squads, and more. Many armies pay through the nose for their equivalent firepower. *'''Excellent from a modelling standpoint:''' You have way more opportunities to make your army look distinctive than most other armies. Space Marines might get to make themselves feel special by slapping different colors of paint on their armor or putting different emblems on their pauldrons, but you've got entirely different model options for your guardsmen. This is pointed out in the Codex, with [[Indigan Praefects|Guard/Admech/Genestealer Cult kitbashes]] now being canon (as well as Chris Peach’s Empire chaps from White Dwarf). *'''Versatility:''' Unlike other armies, Guard are often not reliant on a single gimmick. *'''ObSec on Demand:''' With orders, you can give so many units ObSec and even have a specific regimental trait to make Vehicles better at it. *'''Fun''': Guard Armies are very thematic, so they're always fun for you and your opponent, because even if they lose they'll always cause a lot of casualties. *'''[[Sly Marbo]].''' *'''Regimental Tactics:''' Some of the Orders can now jump to ALL infantry in 6 inches, allowing for astonishing Rapid Fire on Infantry and devastating mortar fire from Mortar Heavy Weapon Squads. *To help offset the fact that Games Workshop models are pricier than crack, Imperial Guard is an ''extremely'' proxy-friendly army. World War II tank models as Russes, Napoleonic French cavalry as Krieg, infantry models from Bolt Action, etc. If it looks human and holds a gun, it's in the Guard now son. Saves you a bit of cash. *New Models! ** So far, the Cadians are making a grand return and are bringing with them new Kasrkin Squads, Shock Troop Squads, and some new field artillery along with a whole slew of new models. It would seem that the Guard model line is slowly being reduced and streamlined, however, the new hardware is certainly looking great thus far! **Also, the new Krieg infantry look great, and in all honesty, those are the only units required to make a thematic and accurate army from there (or Armageddon if you’re good with a knife and yellow paint). With the reintroduction of Rough Riders, you don’t even need to visit Forgeworld for 40k’s most charismatic cavalry.
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