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Warhammer 40,000/9th Edition Tactics/Imperial Knights
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===Modeling and painting Pros=== * Cool models. As in "psychologically-intimidating" cool. Putting a Knight on a table will cause your opponent to internally go into "aww shit" mode. * Can be magnetised so that you can customise your knight depending of the opponent/meta, although not so much of an option with forge world models. Theyโre also surprisingly easy to build and paint, painting in particular is made so much easier by the presence of nice large armour panels, the ability to build the knight in separate sub assemblies, and nice sharp details which take highlights very well. * Many online stores, including Forge World, sell conversion bitz specifically for knights, allowing you to construct them in any flavor you need to. Space wolf, Custodes, Mechanicus, even chaos versions if you don't like the new heretical models. * Lots of large prominent areas for freehand painting, or making custom transfer. In theory you could put print out's of whole miniature painting's onto some surfaces, It's been done with a Steam tank of all thing's so it's provably possible. *A higher ratio of points/cost then most armies. While, yes your individual models are expensive, they also cost a lot in game so a knight army overall is cheaper. A knight may cost 170 dollars, but it alone can make up 1/4th an army point cost. An equivalent amount of dollars of guardsmen or even space marines do not come close to make up so much of an army by themselves. *If your fat fingered and find assembling models tricky, Knights are a good choice as an easy project since most of there parts are all large and chunky. * Chicks. Dig. Giant. Robots.
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