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Warhammer 40,000/9th Edition Tactics/Necrons
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====Pros==== *Necrons have Doctrines now! They are called Command Protocols; you assign one protocol to each round before the battle begins (no repeats, unless your warlord is the Silent King, who has Voice of the Triarch), require a {{W40kKeyword|character}} on the field, and one of those you didn't pick (usually just one) is active for the whole game. *Between large models with a lot of wounds, Living Metal to get those wounds back, and troops that can [[Awesome|literally stand back up]], it's a durable army that can hit hard and take just as much. *This is Objectivehammer 40k, and with dynastic traits capable to bring you Objective Secure to ''all'' your units you will have a huge advantage over other armies in terms of sheer amount of VPs earned by controlling Primary Objectives. *Quantum Shielding makes any enemy attack at S6 AP-2 or higher completely irrelevant against units with this ability. *All {{W40kKeyword|NOBLE}} units get Relentless March which bumps up the lackluster Movement characteristic of 5" for your nearby {{W40kKeyword|CORE}} to the more average 6". *Crypteks are back in style! Now with 4 classes and a dozen wargear options, you can customize your court to your heart's content! *The Necron equivalent of psychic powers (Powers of the C'tan) can't be blocked by "Deny the Witch" or suffer Perils of the Warp because they're not actually psychic powers. Nor are they affected by things like the Culexus Assassin. *The army has a lot of interesting, fun, and fluffy characters to bring to your games and now that custom Relics and Warlord traits cost for all 40k factions they may look suddenly more interesting. *Aside from the normal Astartes pandering, Necrons are the pride and joy of 9th edition with a multitude of new models and units, with designs simple in form yet usually elegant in design *Despite being a slow army, we have a couple of tricks to make our murderbots jump around the map, such as the Veil of Darkness and the Night Scythe, which holds twice as many models as the pathetic Rhino and can be used as a mobile teleportation beacon. *The entire army has Leadership 10, and with mostly only warriors reaching above 10 units you will not really worry much (but just in case remember the Insane Bravery Stratagem). *[[Silent King|THE SILENT KING]] IS BACK! AND WITH THE MOST RECENT UPDATES HE HAS BECOME THE ULTIMATE (mechanical) LIFEFORM! *The Szarekhan Dynasty absolutely counters psykers. *This is an army that can build up an incredible amount of synergy among its elements, making it very rewarding if you take the time to learn how each unit interacts with each other. *Necrons are arguably the easiest race to paint in the entire franchise. Grab your favorite metallic paint, some nuln oil, and an accent color and you're good to go!
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