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=="Official" Rules== Redrafted from the 1998 Citadel Journal Issue 29. Updated for 7th edition by simply formatting the way that unit entries are presented to the reader. The rules are unchanged, the points are unchanged, <u>because this is not a homebrew</u> Yes that does mean dedicated transports are horrifically expensive compared to their 7E counterparts, but thems the breaks. This redraft ain't meant to be balanced and it is most certainly not tournament legal. But perhaps because of that, if you and your opponent want to adjust points in a casual game, who are we to stop you? ===Special Rules=== *Any Space Marine, Astra Militarum or Sisters of Battle Army may include up to one Adeptus Arbites choice from the appropriate section of the Force Organisation Chart. *If you field an entire Adeptus Arbites army, you may treat any Heavy Support choices on the Force Organisation Chart as Elite choices instead. ''(in essence giving you double the number of Elite slots)'' ===Wargear=== *'''Arbites Shotgun:''' An Arbites model with a shotgun may fire it either as an ordinary shotgun ''(as per the Warhammer 40,000 rulebook)'' or can fire an Executioner round. An Executioner round has the following profile and allows the model to re-roll any misses once per shot. ''(in otherwords it has the "Master-Crafted" Special rule)'' **'''Executioner: Range:''' 18", '''S''':4, '''AP:'''5, '''Type:''' Assault 1 *'''Suppression Shield:''' A model equipped with a Suppression Shield has a 2+ Armour Save in close combat. ''(this has no further use against ranged weapons)'' ===Arbites Weapon List=== *'''Melee Weapons''' **'''Close Combat Weapon:''' 1pt **'''Power Weapon:''' 10 pts **'''Power fist:''' 15 pts *'''Ranged Weapons:''' **'''Boltgun:''' 2 pt **'''Lasgun:''' 1 pt **'''Arbites Shotgun:''' 2 pts **'''Plasma Pistol:''' 5 pts **'''Storm Bolter:''' 5 pts **'''Combi-Flamer:''' 8 pts **'''Combi-Melta:''' 12 pts **'''Combi-Plasma:'''8 pts ===HQ=== ====Command HQ==== '''Points Cost''' - 45 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Judge | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 4+ | Infantry (Character) | 1 Judge |- |} <br style="clear: both; height: 0px;" /> '''Special Rules''' *''Independent Character'' '''Wargear:''' *Bolt Pistol *Carapace Armour '''Options:''' *The Judge may be given up to two pieces of equipment from the Arbites weapons list for the points costs indicated there. ===Elites=== ===='''Arbites Combat Team'''==== '''Points Cost''' - 40 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Arbitrators | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Infantry | 5 Arbitrators |- | Proctor | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Squad''' Up to five additional Arbitrators armed with Boltguns may be added for 8 points each. '''Wargear:''' *Bolter *Carapace Armour '''Options:''' *Up to one member of the squad may replace his bolter with a grenade launcher at an additional cost of +10pts *One Arbitrator may be upgraded to a Proctor at an additional cost of +7 pt. The Proctor may be given up to one choice from the Arbites weapons list. '''Transport''' *The Arbitrators may take a dedicated transport for the following points costs: **'''Chimera''' 95 pts **'''Rhino''' 50 pts ===='''Arbites Shock Team'''==== '''Points Cost''' - 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Arbitrators | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Infantry | 5 Arbitrators |- | Proctor | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Squad''' Up to five additional Arbitrators armed with Close-Combat Weapons and Suppression Shields may be added for 12 points each. '''Wargear:''' *Close-Combat Weapon *Suppression Shield *Carapace Armour '''Options:''' *One Arbitrator may be upgraded to a Proctor at an additional cost of +7 pt. The Proctor may be given up to one choice from the Arbites cweapons list. '''Transport''' *The Arbitrators may take a dedicated transport for the following points costs: **'''Chimera''' 95 pts **'''Rhino''' 50 pts ===Troops=== ===='''Arbites Patrol Team'''==== '''Points Cost''' - 40 {| border="1" cellspacing="0" cellpadding="5" align="left" != ! WS ! =BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Arbitrators | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Infantry | 5 Arbitrators |- | Proctor | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Squad''' Up to five additional Arbitrators armed with Arbites Shotguns may be added for 8 points each. '''Wargear:''' *Arbites Shotgun *Carapace Armour '''Options:''' *Up to one member of the squad may replace his Arbites Shotgun with a grenade launcher at an additional cost of +10pts *One Arbitrator may be upgraded to a Proctor at an additional cost of +7 pt. The Proctor may be given up to one choice from the Arbites weapons list. '''Transport''' *The Arbitrators may take a dedicated transport for the following points costs: **'''Chimera''' 95 pts **'''Rhino''' 50 pts ===Fast Attack=== ===='''Arbites Rapid Pursuit Team'''==== '''Points Cost''' - 125 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Arbitrators | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 4+ | Bike | 5 Arbitrators |- | Proctor | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 8 | 4+ | Bike (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Squad''' Up to five additional Arbitrators riding a bike may be added for 25 points each. '''Wargear:''' *Bike armed with Twin-Linked Bolters *Carapace Armour '''Options:''' *One Arbitrator may be upgraded to a Proctor at an additional cost of +7 pt. The Proctor may be given up to one chocie from the Arbites weapons list.
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