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==Rules== *'''Force of One''': In exchange for being able to join another unit, this model can instead allow all units within 6" of him to test for Morale or Pinning using his Leadership. *'''Want Some of This?''': A unit that fails their morale check in combat can opt to not only break from combat or stay in combat, but they can also opt to set their grenades off, sacrificing themselves. When this is done, a blast template is placed, with the center being where the model is. This blast takes the properties of one sort of grenade the model has equipped, and once resolved the model is removed from play. ===Army List=== *1 Sergeant/Apothecary (HQ) *0-1 Space Marine Dude (Elite) *1-6 Space Marine/Space Marine with Plasma Gun/Grav-Gun (Troops) *1-3 Assault Space Marine (Fast Attack) *0-1 Rhino/Razorback (Fast Attack) *0-2 Space Marine with Heavy Bolter/Meltagun/Missile Launcher/Lascannon (Heavy Support) ===Weapons=== {| class="wikitable" border="1" |- ! ! Range ! S ! AP ! Type |- | Chainsword | -- | User | 5 | Melee, Rending |- | Combat Knife | -- | User | -- | Melee, Shred |- | Lightning Claw | -- | +1 | 3 | Melee, Specialist Weapon, Shred |- | Power Fist | -- | x2 | 2 | Melee, Specialist Weapon, Unwieldy |- | Power Axe | -- | +2 | 2 | Melee, Rending, Unwieldy |- | Power Sword | -- | +1 | 3 | Melee, Rending |- |Power Maul | -- | +3 | 4 | Melee, Concussive |- | Assault Cannon | 36" | 7 | 3 | Heavy 4, Rending |- | Autocannon | 60" | 8 | 3 | Heavy 8 |- | Bolt Pistol | 24" | 6 | 4 | Pistol, Rending |- | Bolter | 36" | 6 | 4 | Assault 2, Rending |- | Combi-Weapon (Primary) | 36" | 6 | 4 | Assault 2, Rending |- | Combi-Flamer (Secondary) | Template | * | * | Assault 1, Flamer, One Use |- | Combi-Grav (Secondary) | 24" | - | 2 | Salvo 3/4, Concussive, Graviton, One Use |- | Combi-Melta (Secondary) | 24" | 9 | 1 | Assault 1, Melta, One Use |- | Combi-Plasma (Secondary) | 36" | 7 | 2 | Assault 4, Gets Hot!, One Use |- | Flamer | Template | * | * | Assault 1, Flamer |- | Grav-Pistol | 24" | - | 2 | Pistol, Concussive, Graviton |- | Grav-Gun | 32" | - | 2 | Salvo 3/4, Concussive, Graviton |- | Heavy Bolter | 48" | 7 | 3 | Heavy 6, Rending |- | Lascannon | 60" | 8 | 2 | Heavy 1, Instant Death, Puncture |- | Meltagun | 24" | 9 | 1 | Assault 2, Melta |- | Missile Launcher (Super-Flakk) | 60" | 8 | 3 | Heavy 2, Skyfire, Interceptor |- | Missile Launcher (Super-Frag) | 60" | 6 | 5 | Heavy 2, Large Blast |- | Missile Launcher (Super-Krak) | 60" | 10 | 2 | Heavy 2 |- | Plasma Pistol | 24" | 7 | 2 | Pistol, Gets Hot! |- | Plasma Gun | 36" | 7 | 2 | Assault 4, Gets Hot! |- | Storm Bolter | 36" | 6 | 4 | Assault 4, Rending |} *'''Flamer''': Shots wound on a 4+, and ignore armor on a 6. The wounded unit must test Initiative every turn afterwards, putting it out when it passes and taking another hit (using the profile of the weapon that hit it) if it fails. Against open-topped vehicles, it counts as a single penetrating hit. This weapon has no effect on any other vehicles or flyers. *'''Puncture''': Draw a straight line from the weapon. Any targets hit or penetrated by this weapon will have the weapon go past them, subtracting 1 from the strength until it either goes out of range, misses, fails to penetrate a vehicle, or fails to wound a non-vehicle unit. When rolling for penetration, the user can roll 2d6 and take the best result for the initial roll, but not for any re-rolls. ;NOTE: FOR ALL INTENTS AND PURPOSES, GRENADES AND MELTA BOMBS SHALL BE IDENTICAL TO THOSE USED IN THE BASIC WARHAMMER 40,000 RULEBOOK. ===Wargear=== *'''Power Armor''': Power Armor confers a 3+/4++ saving throw. *'''Auspex''': Wielder can exchange their shooting in order to reduce the cover save for one enemy within 12" by 1 (meaning a 4++ Cover Save is now 5++) for the shooting phase. *'''Narthecium''': Wielder can confer Feel No Pain to all units within 6" of himself. *'''Signum''': Wielder can exchange their shooting in order to boost the BS of a friendly unit within 6" by +1 for the remainder of the shooting phase. *'''Stunt Doubles''': Buying a Stunt Double for the model allows them to re-roll all failed save rolls once per shooting or combat phase.
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