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Warhammer 40,000/Tactics/Deathwatch(7E)/Kill Team
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==Weapon Analysis== The Deathwatch weapons racks contain a bunch of fancy gizmos for killing Xenos. '''Ranged''' -Bolt weapons (minus heavy bolter) all benefit from Deathwatch special issue ammunition. This includes storm bolters, which causes much hilarity. -Sergeants can take combimelta or combiplasma guns, which add some extra AP dakka to their arsenal. -Deathwatch shotgun: Has three profiles; a bad flamer, a wound reroller, and one with extra AP and damage. It is an assault weapon, so fast attack is the way to go with this one. -Infernus heavy bolter: A heavy bolter and a heavy flamer rolled into one. It's super good, but unfortunately useless because its alternative is... -The Fragstorm cannon: Can be a strength six 2d6 AP-1 flamer or a strength 9 AP-3 2 damage handheld lascannon. This thing rips through squishy and tough units alike, being a constant threat no matter its relative board position. Oh, and it's an assault weapon. For some reason. '''Melee''' -Power sword: All veterans get these stock with bolters. AP-3 and user strength, it's the ol' reliable of the deathwatch armory. -Power Maul: Only AP-1, but the user gets +2 to strength while using it, making it the bane of squishy kill teams everywhere. -Heavy thunder hammer: Exactly what it sounds like. Does a D6 damage as opposed to a flat 3, making it humorously capable of doing less damage than a normal thunder hammer. -Xenophase blade: Only usable by the watch sergeant, it's a power sword that forces the people it's hitting to reroll their successful invulnerable saves. [[Genestealer|Genestealers]] and [[Harlequin|Harlequins]] hate it.
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