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===Why Play Space Marines=== *'''Pros''' **'''Transhuman Physiology''' lets Space Marines ignore the to hit penalties from the first Flesh Wound taken by a model, so that single wound is more valuable than others. It also basically means that Primaris Marines are even MORE resilient than their profile would indicate. **Reliable morale. Ld8 Sarges means they don't break easy, and with '''And They Shall Know No Fear''' they'll pass Nerve tests readily when they do start taking losses ***Technically broken by RAW, though RAI is so obvious nobody plays it that way. See below. **The sheer versatility of Space Marines coupled with easy access to 2W models and '''Transhuman Physiology''' makes Space Marines a very flexible, but also very forgiving choice, great for beginners or for when you don't know what you're playing against. ***Even Reivers, your primary melee unit outside of Elites, are flexible enough to be competent at range. **You get to play the music from Nolan's ''The Dark Knight'' whenever your Reivers Grapnel Launcher about. You can also do Bale's throat-cancer voice when they reach melee. **The Librarian lets you pull off some interesting stuff when you when you combine Might of Heroes and Veil of Time. **Absolutely ''spoiled'' for unit choice, with a selection of over 19 units across the various expansions, the most in the game. **'''Death Denied''' stratagem is able to save your marines from assured death, no other saving stratagem is as good as this. *'''Cons''' **As generalists, you'll find that other Kill Teams with a more dedicated focus towards Melee or Range might have better toys than you. Bolters are nothing out of the ordinary. ***Even Reivers, lacking melee AP, will struggle against other dedicated melee units. They can definitely deal with the enemy, but the point here is that you have to actually think in order to do it. **You can field a grand total of four heavy/special weapons, which are going to be your actual workhorses, since you want to aim for actual kills instead of just flesh wounds. Your enemy will know this and aim for the actual threats first. **While that's a barely below average number of special/heavy guns compared to what other Kill-Teams can field, your squad members are expensive enough that it'll be hard to hide the weapon bearers behind other teammates, and you'll find yourself outnumbered more often than not. **Most of your available Commander units are Primaris, which will restrict the wargear you can give them.
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