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===Why Play Eldar=== *'''Pros''' ** [[Creed| You are sneaky enough to bring a heavy weapons platform on a stealth mission.]] ** You like to run fast and still hit your targets. ** You want a reasonable balance between infantry quality and quantity. ** You have hard-hitting special weaponry, with the occasional AP-3 "crit" on the basic shuriken guns, meaning even a lowly Guardian can dish out the pain. ** Your Dire Avenger, Howling Banshee and Striking Scorpion Exarchs are excellent candidates to be your Leader. All of them have rather flexible loadouts (for Eldar, at least) so that they can either shore up your weaker areas or double down on your Kill Team's focus. ** Your Wraithblades, Howling Banshees and Striking Scorpions are very strong choices for a melee-focused list and can even go toe-to-toe with formerly untouchable combat armies. ** Three of your four commanders are psykers, all of which offer a wide array of support powers to further enhance your specialists beyond the norm. This is particularly notable in a game where most factions have maybe one or two (if they're lucky) available psyker units at all. *'''Cons''' ** Pretty brittle. Your "standard" Guardians have a measly T3 with a 5+, which is only a slightly better 4+ on your Dire Avengers. Staying obscured is crucial for survival. Your Wraith units are a unique exception, but they have their share of drawbacks to compensate. ** Atrocious average range on their standard weaponry, arguably the worst in the game. The Heavy Weapon Platform and Ranger Long Rifles offset this a little, though your standard Shuriken guns have an effective half-range of only 6". Dire Avengers get a ''slightly'' better 9" on their guns, though that's still easily in charge/rapidfire range for most other armies. ** Though your wraith units are built like trucks and hit like them too, they suffer the same subpar range the eldar are known for without the benefit of their signature mobility. They also lack Battle Focus, making them rather inaccurate if they must advance to get in range. Wraithblades on the otherhand are completely helpless at range and will likely need to tank a few hits before they can make it into combat. ** Almost all of your heavy/special weapon choices suffer one major drawback that hinders how effective they are compared to other armies. While your Wraithguard/blades can still be specialists, they can't gain any experience past the initial level nor can they really benefit from being in a Fireteam. Your Heavy Weapon Platform on the other hand cannot become a specialist or part of a fireteam at all and also require a Guardian Defender babysitter to do anything.
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