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===Why Play Space Marines=== *'''Pros''' **Space Marines are very flexible and forgiving all-rounders, great for beginners or for when you don't know what you're playing against. **Each model is a massive mountain of wounds. They can reliably tank lasguns and things like that fairly easily, and their armour can mitigate quite a bit beyond that. **All of your marines have at the very least a 3+ WS/BS with their weapons and their sergeants are usually at a 2+. They'll usually hit their marks. **Your average marine has 3 APL, allowing them to handle objectives while gunning down the opposition. **Low model count typical to marines makes teams relatively quick and easy to build and play. *'''Cons''' **As generalists, you'll find that other Kill Teams with a more dedicated focus towards Melee or Range might have better toys than you. Bolters are nothing out of the ordinary. ***Even Reivers, lacking melee AP, will struggle against other dedicated melee units. They can definitely deal with the enemy, but the point here is that you have to actually think in order to do it. **Low model count typical to marines means any casualties will ''hurt.'' Most of your fire teams will max out at just five models. **Only get one fire team deployment. They lack the ability to mix and match (which makes the specific rule that scouts and tacticals can't be in a Deathwatch affiliated team, while flavorful, kind of pointless) despite your massive range of models compared to other kill teams, especially the ones with only one fire team deployment. **A lot of your primaris models are locked in their loadouts. While your firstborn aren't so stuck to a specific loadout, their melee capabilities are a little lacking without using the Deathwatch. **No options for firstborn veterans outside of simply [[count_as|count as]]'ing them as a Deathwatch team. Which, to be fair, you were probably going to do anyway, but it's the principle of the thing. **Chapter affiliation has no tangible effect. **Being one of the most popular and common armies means everyone is going to be familiar with what you can bring and what you can do, and build their teams with killing Marines as a baseline requirement. **Compendium Space Marines have largely fallen into obsolescence for Primaris, with everything except Heavy Intercessors now being grouped into the Intercession Squad and Phobos Strike Team respectively.
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