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====Pros==== *Between vehicles with an assload of wounds, Living Metal to get those wounds back, and troops that can [[Awesome|literally stand back up]], it's a durable army that can hit hard and take just as much. *The entire army has Leadership 10. While losing the final 5 Warriors in a squad after losing the first fifteen sucks, it's not nearly as bad as losing 4 in melee and then having a 50/50 chance of getting destroyed. *Their basic gun, the gauss flayer, is exactly the same as the Space Marine boltgun, except it has AP-1 instead of AP-0, and on a cheaper model to boot. *10 Immortals armed with tesla carbines and supported by a model with the My Will Be Done ability will do an average of 30 hits S5 AP- at range 24". *Warriors and Immortals are better against non-vehicles compared to last edition because of the changes to AP and cover and the DOUBLING in the tesla carbine's number of shots. *Quantum Shielding, (when it works.) *Because you like [[C'tan|fragments of ancient star gods]] riding up the battlefield unable to be targeted by shooting (except for snipers.) *Their equivalent of psychic powers (Powers of the C'tan) can't be blocked by "Deny the Witch" or suffer Perils of the Warp because they're not actually psyker powers. Nor are they affected by things like the Culexus Assassin. *They can effectively Deep Strike {{W40kKeyword|INFANTRY}} squads [[RIP AND TEAR|within 2" of the enemy]] thanks to Night Scythe '''Invasion Beams''', circumventing your slow movement speed. *You're a fan of the original Terminators, as in the titular time-travelling kill bots from the movies usually portrayed by Ahnuld. *You no longer have to cry about not having pariahs. Illuminor Szeras has got your back. *Plus he can counter Psykers *Aside from the normal Astartes pandering, Necrons are the pride and joy of 9th edition with a multitude of new models and units! *The SILENT KING IS BACK BOIS
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