Editing
Warhammer 40,000/Tactics/Talons of the Emperor (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Special Rules== ===Custodes=== *'''Preternatural Skill''': If the majority of enemy models have less Weapon Skill compared to yours when fighting in assault, you get +1I. Not as useful after the nerf since plenty of legion-specific MEQ's have WS5. However unless you're up against Emperor's Children, you'll still be striking before generic units anyway. *'''The Sodality''': A Custodian's unit coherency range is 3" and they always use their usual LD for regrouping. Representing how the Banana Custards fight as individuals rather than a squad in the lore. Use the 3" to better control the battlefield and reduce the effectiveness of Blast weapons (since a 3" blast will only touch more than one Custodes when perfectly centered between two of them, at maximum coherency). *'''Inviolable Psyche''': Forgeworld dancing around ATSKNF again, you are immune to Fear and Pinning and ignore all penalties when taking Morale Checks, meaning it's Stubborn 2.0, and re-roll Deny the Witch rolls. However, it does mean you CAN break as a result of bad combat, and you CAN be utterly wiped out. Not that that would happen often, but still. *'''Bulky''': Not a rule specific to the Custodes, but they all have it. *'''Character''': Always remember that ALL Custodes are Characters. That means they can issue and accept challenges, but also benefit from Look Out, Sir. With some lucky rolls and a good positioning, this can really help your guys survive hails of plasma fire and assaults, especially if you have a lot of Solarite gauntlets. *'''Crusader''': Like Bulky, almost all Custodes have it. Quite powerful since your Custodians usually have better Initiative than most 30k units. ===Sisters of Silence=== *'''Psychic Anathema''': The core defining feature of the Sisters of Silence, this is how they fuck up psykers all twenty ways from Sunday. They're immune to any psychic powers targeting them and ignores any Telepathy Blessings that would negatively affect them, because fuck invisibility cheese (you can still be raped by Biomancy user for example, so pick your targets). Anyone within 12" takes -1 Ld (-2 if they're psykers, though anyone with Fearless is immune) while allies can re-roll Deny tests, but any Daemons in range take -1 to Toughness while Daemon vehicles take +1 to Pen. Anyone within that range that tries to use a power now needs to roll 1 higher to successfully manifest, raised to 2 higher if they're in B2B (So if they're against Magnus, he has to roll 4+ to use a power when in range while needing 5+ when in combat). *'''Ex Oblivio''': Another deadly null power for the Sisters, but only for the most brutal of them. Anyone within 6" can't generate WC dice, and if they want to use a power, they have to test Ld or suffer Perils at a -1 penalty, minimum 1. This means they can't roll a 6 for warp surge and are twice as likely to roll a one. *'''Fanatical Discipline''': Sisters are Fearless and Hate Psykers, except for their leaders (Oblivion Knight-Centura's), [[derp|who do not have this rule.]] A shame, since it could've allowed you to give Fearless to Custodes, or loyalist MEQ/GEQ squads they're attached to. ''Given that every other Sister has this, including the squad that the Oblivion Knight-Centura's are chosen from, its omission is likely due to the same reason for why the Custodes have Misericordias as wargear, FW fucked up.'' *'''Company-Cadres''': The organization of the Sisters. For every three non-HQs they bring, they need an HQ choice. If they have an HQ choice, every Sister model in the detachment gains Infiltrate, Crusader, Stealth, or +1 to Combat Resolution.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information