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==Army-Wide Special Rules== '''Tyrants Due:''' The stupid humans jump in the way of gunfire to protect their superhuman masters. Any shooting attacks at marine units through human auxilia units essentially gives those Marines a boosted cover save, but causes that auxilia unit to take a handful of hits too. ''Do note that these wounds have AP'''-''', so it's actually a rather good tactic to throw auxilia in front of plasma and Lascannon fire. Their armour save sucks...but [[Derp|they do have access to it]]''. '''Chapter Tactics (Astral Claws):''' Just like in Codex: Space Marines, all of the Space Marine units CAN combat squad (In groups of 5, getting up to 4 Combat squad out of a maxed out Cohort), and all have new Chapter Tactics (Astral Claws) thanks to a recent clean-up from Forgeworld online. The book even goes so far as to have a handy little sidebar to indicate which units are space marines and which units are human auxilia ''(as if it wasn't completely obvious)'' so there's no arguing with your opponent about which units in the list should actually be able to benefit from Chapter tactics. Therefore: *All Space Marine units gain a [[Dark Angels|version]] of Stubborn, in that they can never choose to fail a morale check. **''This has it's ups and downs in a Tyrant's Legion, so they're less likely to run away, which is good...but will ultimately get tar pitted by things they can't hurt.'' *All Bikes get [[White_Scars|Skilled Rider]], which FINALLY turns those Iron Hunters into a decent (if still expensive) unit - ''see below'' **''You also get the ability to give fast skimmers the "Scout" special rule. This applies for any '''Chapter Support''' units you take, since IA2:2nd allowed Forgeworld Land Speeders to be taken in a Tyrant's Legion.'' '''Angel of Death''' *A sucky cop-out for 'And They Shall Know No Fear', this is what happens when superhumans try to lead squads of puny regular people. Contrary to the Astartes, your auxilia units DO know fear, and even though they use their attached Space Marine officer Ld, if they fail to regroup '''they run away, abandoning him''' (He regroups and ''holds the damn line on his own''). The benefit? When caught by a Sweeping Advance the unit isn't destroyed and the SM officer remains part of the unit. Kinda [[Fluff|what usually happens]] in joint SM-IG operations. ===Army Equipment=== *'''Breacher charge:''' A One-use melee weapon that places a S8 AP2 Blast over your opponent's unlucky models if it hits, and scatters around if you miss, which can potentially kill your own dudes. It really comes on its own against buildings, where it add +1 to the Damage table. *'''Lascutter:''' Try swinging around an industrial blowtorch. S9 AP2 melee weapon. The catch? It's Unwieldy and it drops your model WS to 1, and he can only do 1 attack per phase. Yes, ''even on the charge''. Because not everyone can buy Meltabombs, but at least it's not One-use only. *'''Void Hardened Armour:''' Retaliators and Centurion Carnac both get Void Hardened armour, which lets them re-roll failed armour saves against Blasts and Template weapons. They also get special benefits in Zone Mortalis missions, [[Meme|if you ever play those]]. *'''Sub-flak Armor:''' Confers a 6+ save. And you thought cardboard armor sucked. ===Warlord Traits=== You get two separate WT tables in the Legion: one for Centurions, the other one for Auxilia commanders...which you won't get to use unless you play low point games. Each has a combination of 1 very good option, a normal one and one that sucks badly. Only 3 options per table means the Tyrant's legion is not only limited in army options, [[Derp|but in WTs too]]! You can instead roll from the WH40k 7E rulebook (which you probably should do), but you lack access to SM or IG traits. '''Centurion Traits''' *1-2: '''Icon of Dread:''' The warlord has 'Fear', and can [[Commissar|inflict D3 wounds on friendly Auxilia]] units within 12" not locked in combat to allow rerolls of their morale checks. *3-4: '''Victory Bought with Blood:''' Any Auxilia unit he joins [[Death_Korps_of_Krieg|ignores shooting casualties]] for morale. *5-6: '''Council of Thorns:''' ''Huron's buddies get a christmas present.'' One weapon becomes [[Salamanders|Master-Crafted]]. And [[Fail|that's it]]. '''Auxilia Traits''' *1-2: '''Born Survivor:''' Any unit within 12" that ''goes to ground'' gets +2 to cover, or 5+ in the open. ''Makes going to ground a sensible proposition, since Auxilia units will be invariable inside cover due to their horrible armor saves''. *3-4: '''Legacy of Valour:''' When outside his deployment zone he gets counter attack. ''This applies to the rest of his unit but if you've got the Auxilia in the enemy deployment zone, it's about to die.'' *5-6: '''Scion of a Wealthy House:''' One unit of Auxilia gets expensive armour... and therefore may reroll armour saves of 1. ''You might as well make this the command unit itself, especially if it has Carapace armour, since you're unlikely to get saves at all with most Auxilia units sub-flak.''
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