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Warhammer 40,000: Eternal Crusade
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==Current State== As of July 2017, devs have admitted through Twitch they have absolutely no resources and staff to add new content. This means that any plans to expand the setting and polish the game mechanics have been scrapped and their last hope is to collect as much money as they can from its current rotting state. Players have been completely abandoned and have been left with a mediocre arena shooter with a 40k skin. Yet another trailblazing failure in the infamous pantheon of 40k gaming. ''(So basically the Imperium. A sort of delicious irony.)'' Emperor helps us all. Officially, the game was "launched" in September 2016. This is despite the game being ''completely unfinished'', looking identical to the Early Access mode the game was in when Orks were in alpha mode. For all intents and purposes, the game is basically an early Beta state - All announced factions are in, and the games are played as instanced arcade-esque shooters not unlike [[Warhammer 40,000: Space Marine|Space Marine's multiplayer.]] The long-term plan was to gradually open up the world, making larger regions, until the continent of EC is one region in it's entirety, somewhat like [[Planetside 2]], as was originally the plan. An invading army would had need to capture at least 2 of a region's outposts before they can attack the primary base of that region, allowing for large-scale strategic planning. The latest "launch candidate" currently has a primitive world map with matches being set on each faction's borders. There's also Tyranids which you can fight in 5-man kill teams to achieve absolutely nothing except bragging right and Steam Achievements. While this has lead to much outcry from the Founders and the fanbase in general, many do now see the benefit of improving the core gameplay to be a fun shooter, before making a massive world with barely nothing in it and with poor gameplay. Furthermore, through the weekly Twitch shows and an active cooperation with fans on the forum, combined with a positive reaction to the current Alpha build, the initial outrage over this controversial move died down a bit. In March 2017, the game went free-to-play, with certain limitations to lure the player into buying the complete version. While there were far more people playing on both the Virginia and Frankfurt servers after this switch, the decision was seen by many players as a bad omen. Despite its very lackluster state, the devs remained confident in the game having a future. But it was too late. As of July 2017, the game is dying. There's only about 500 players on at any one time, console releases were scrapped, there haven't been any content updates for months, and Behavior no longer has any animators, modelers or any significant staff on the game. It appears they're trying to milk it for what it's worth before it finally dies, another testament to GW's mistake of handing out their IP to multiple different developers without any thought behind it. (Actually that worked out well for GeeDubs, the games are shit but the profits are up) As of Q1 2018 the game is still somehow hanging by a thread. The whopping two programmers are still plugging along with their second content update (the first being a rudimentary Eldar Autarch after Bandai Namco pulled their support) and the in-game guilds have enough faith to keep the player population count above zero until it's finished. As of July 2021 the developers announced the game will be shutting down for good in September. Rest in Peace.
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