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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Mechanicus(7E)
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==Wargear== *'''Rad Grenade''': Grenade Gift # 1. Any model charging/getting charged by someone using this weapon gets -1 T. Since this doesn't stack with the Vanguard's Rad-Saturation rule, you're probably going to need this on a Princeps for some easy damage or on a Ranger who's throwing himself to give his team more opportunities to shoot things down. *'''Blind Grenade''': Grenade Gift # 2. These are grenades with Blind. Not bad since it can help balance out if you, say, use a WS-boosting Imperative and need something to die with your fancy guns. *'''Smoke Grenade''': Grenade Gift # 3. Anything under the Blast Template is now under 5+ Cover. Lucky for you, if you accidentally misfire and throw it where you don't want it, you've got Phosphor and Omnispex to strip the advantage from them. *'''Infravisor''': Grants you Night Vision at the cost of being I1 when hit with a Blind weapon. Not bad if you're unable to fit anything Phosphor or an Omnispex, it's only 5 points. *'''Targeter''': If you don't move for a turn, you get to re-roll to-hit rolls of 1. Shame that none of the weapons with big-league weapons get to exploit it. ===Leaders Only=== *'''Stasis Grenade''': Grenade Gift # 4. Anything stuck under the blast is now in stasis. If your enemy roll a 4+ on the model in question, they're now free; if they fail, they're now utterly incapable of doing anything. At all. Can you say "Sniper, go sniping!". *'''Volkite Serpenta''': What, were you not expecting the [[Adeptus Mechanicus]] to hoard the old hot shit for itself? Anyway, for those unfamiliar with the [[Forge World]] [[Horus Heresy]] rules, it's an S5 AP5 pistol with a 10" range. But that short range is made up by it's ''Deflagrate'' rule: IF you score any unsaved wounds, you get an equal number of free automatic hits at the same profile as the Serpenta. It's not much compared to its bigger brothers, the Charger and the Caliver, but it's devastating against weak armor. *'''Superior Bionics''': Congratulations. Your worship of the Machine God has resulted in your model becoming Non-Flammable and the ability to force Poisoned or Fleshbane weapons to re-roll their wounds. Some Dark Eldar's day is now ruined. *'''Master-Crafted Weapon''': It's in the name. *'''Incense Generatorium''': Another WT converted to purchase. This one is definitely one to consider for your lightweight leaders. ===Techpriests Only=== *'''Cyber-Familiar''': For 15 points, you can take in another HH relic for either the Techpriest OR the Vanguard/Ranger Alpha. This gives you +1 to Feel No Pain (Which gives your Alpha a 5+) as well as the ability to re-roll a failed characteristic test (Other than Leadership). *'''Plecian Tome''': 15 points better spent elsewhere in most cases. I mean, yes, it helps restore vehicles by d3 HP, but if your Ironstrider is that hurt, it's probably dead. *'''Psalm Code''': A cheap way to regain the use of a single Canticle of the Omnissiah. Always nice.
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