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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Ministorum(8E)
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==Wargear== *'''Ilaria's Veil''': Permits you to shoot at any enemy, not just the closest. Though it's costly, the ability to prioritize fire is not one to be misjudged. *'''Armour of St. Anais''': You see this? This is some serious shit to protect your MVP. For the cost, you'll be pretty much guaranteed to draw attention. *'''Lucia's Curtana''': Why yes, this might as well be [[Katanas are Underpowered in d20|an elite weeb weapon that is superior to all]]. It's also able to give you one extra AOF per game. *'''Widowmaker''': It's a slightly better flamer with AP-1 and a better range. *'''Shard''': Elite bolter is elite. While it's not much, it does have a doubled fire rate and it makes locks your BS to 3+, which is bomb. *'''The Azure Panoply''': Terminator armor wtf? Yep, you have an old-ass suit of armor thanks to [[Goge Vandire|the evilest man in all history]]. That said, you surprisingly don't lose any mobility, so that's really awesome to consider. ===Trials=== These are special rules that you can grant to your elite Sisters and Palatines. *'''Trial of Saint Katerin''': This gives you a charge deterrent. If one wishes to charge this unit, they have to roll off d6+Ld against yours with failure letting you redirect the charge. *'''Trial of Saint Godiva''': This is much cheaper, but this trial is best suited for a sister stuck in the thick of it. This penalizes any enemies in combat who attack someone besides the selected unit, and it can be stacked with other models with this trial so you can keep the penalty going. *'''Trial of Saint Philomena''': This will provide a small aura that allows re-rolls on morale and rout tests. While this sounds important on your leader, the price tag is going to be plenty steep when you could have just spent 3 points on a celestian. *'''Trial of Saint Maireath''': A combat challenge in an edition where they're a lot less central. Your model can now re-roll all hit and wound rolls against the enemy leader, but they get to re-roll 1s to hit and wound your model. You want this on your assassin-type model, because death cultists can't exploit this. *'''Trial of Xianfei''': Leader only. This is your chance to recycle TPs, something that's far less common than in bighammer. *'''Trial of Vanyssa''': Your model is a short-ranged killer that ignores cover. You'll absolutely want this for dense maps, as this lets you and your friends gun without fear. *'''Trial of Saint Ines''': Flamers within 3" ad +1 Strength. You now have the means to make some heavy flamers, which rock. *'''Trial of Saint Siena''': This improves upon Shield of Faith by granting a legit Deny the Witch roll and grants a free act if you win. This is absolutely worth the price tag if you intend to face the more dangerous psykers. *'''Trial of Draxia''': Master the art of standing so incredibly still that you become hidden to the naked eye. Now share that with some nearby mates. If this sounds just the slightest bit absurd, that's because it is. *'''Trial of Melissia''': The most expensive of the trials, but it's the most useful: It gives you the Sister Superior's damage-negating aura for anyone near you, which means you can make your bubble rap of militiamen.
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