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Warhammer 40,000: Kill Team (HoR)/Tactics/Astra Militarum(8E)
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==Wargear== *'''Bionics''': A 6+ save-after save for 3 points? Nice. *'''Marksman's Honour''': Lets a model re-roll 1s to hit while shooting. You'll be wanting this on the guns you want hitting so bad. *'''Master-Crafted Weapon''': Improves one non-named weapon's AP by 1. *'''Smoke Grenade''': Harmless, but it gives a zone to protect from shoooting. A very helpful thing for your ranks. *'''Stun Grenades''': Another harmless grenade, but it robs the target and any nearby pals of overwatch for the turn. Great for setting up the charge. *'''Grav Flare''': Expensive, but it provides a safe zone for your forces to arrive in. *'''Lascutter''': You know how unwieldy this is. The model you slap this on can only make one attack (thankfully at full WS), though hitting means that anything short of a Primaris or a Leader WILL die. *'''Personal Vox''': Your model now has a voxcaster, meaning it's a cheap means for a massive-ass IP range. *'''Camo Cloak''': Improves cover saves by 1. A must-take for mobile shooty and snipy armies. *'''Snare Mines''': A small chance to deal a Mortal Wound if an enemy charges this model. Absolutely no replacement for a bodyguard. *'''Stimm Pack''': A single-use boost that adds +1 to hit and wound in melee for a turn, but you effectively lose a wound afterwards. *'''Flack Pack''': Techpriest only. Pretty much gives one ruin setpiece the added benefit of providing a 6++ against shooting to anyone inside it. *'''Rocket Tube''': A single-use rocket of anti-anything. Unless fighting some other vehicles or impossibly-huge thing, it's a waste. ===Spoils of War=== *'''Reveille''': A combi bolter-grenade launcher. Bolters give some mild anti-MEQ, the grenades give covering fire. *'''Merciless''': Essentially a power sword with S+1 and a bonus attack, making it a go-to for melee leaders. *'''Antax-Pattern Carapace''': A re-rollable 4+ is a really tempting proposition, especially if you intend to see combat. *'''Beloved Mascot''': You now include a cute pet as a model. While they're harmless and can't cap objectives, they do give the option to mess with enemies in melee, though this hinges on them not being alone at all. Buy the Invuln if you can, because it dies as fast as a guardsman. ===Commendations=== Like the Rites of the Space Marines and Trials of the Sororitas, you have a minor way to buff your forces. Unlike those armies, however, you can be quite liberal with how you spread yours, since they don't tend to spread effects with others. *'''Honorifica Imperialis''': Adds a wound to a model with only one. *'''Medallion Crimson''': Another means of a 6+ save-after-save for your men. It's more costly if the model has multiple wounds, but it's still valuable. *'''Macharian Cross''': Leader only. This lets you spend a TP to counteract an enemy's Tactical Action and force them to spend another TP to continue. *'''Scarlet Wing''': Your guy always lands on his feet, never injured when arriving from Aerial Drop when he's supposed to. *'''Duelist's Brassard''': -1 to hit this model in melee. *'''Crimson Skull''': Model with medpack only. This model can heal multi-wound allies, meaning you can rez your leader and HWTs. *'''Winged Skull''': Lets your model issue one order that affects anyone regardless of regiment. *'''0-1 Valoris Imperator''': The true veteran's medal. This model gets a 5++ save and re-rolls injury results in a campaign.
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