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Warhammer 40,000: Kill Team (HoR)/Tactics/Feral Orks(7E)
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==Powers of da Savage Waaagh!== *'''Fooled Ya!''': Enemy models firing at friendly models within 3" of the Psyker do so at -1BS. This team does not do well at range, so this is handy for keeping them alive until they can do what they do best. *'''Warpath''': While this power is in effect, friendly models withing 3" with the 'Ere We Go! special rule gain +1 attack. As if you infantry weren't powerful enough in combat already. *'''Oi! Gerroff!''': Perhaps less useful but potentially more fun than the other two, this targets an enemy unit within 18", and pushed it D6+3" away from the psyker. If the target hits another unit or a piece of terrain, both suffer a single S3 hit. Could be handy for getting a heavy weapon out of range before it cuts your units to shreds, or just use it to push enemies units off high places.
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