Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Genestealer Cults(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Wargear== *'''Armour''': **'''Improvised Armor''': 6+ save for scrap. **'''Flak Armor/Reinforced Chitin''': A Guardsman's 5+ save. **'''Reinforced Carapace/Carapace Armor''': A 4+ save. *'''Cult Bike''': It's a bike. You get nothing else from it. For laughs, you can model them all on mopeds or segways and get the same effect. *'''Firebomb''': An S3 AP- grenade that can set people on fire. *'''Cult Grenade Launcher''': While similar to the Grenade Launchers used by the Imperial Guard, these ones come with three extra sorts of grenades to fire: A Slam Grenade with S1 AP- and Strikedown, a Stun Grenade with S1 AP- and Blind, and a Fire Grenade with S3 AP- and can set stuff on fire. That bonus flamer is a nifty bonus you can hang over the [[Adeptus Arbites]]' heads. *'''Rending Claws''': CCWs with Rending. *'''Scything Talons''': Allow you to re-roll to-hit rolls of 1. An okay buy. *'''Adrenal Glands''': Furious Charge. Grab to make charging worthwhile. *'''Toxin Sacs''': Poisoned (4+) is one of the only ways you'll be able to land a blow on things heavier than the basic Ork. *'''Bio-Scanner''': Gives you the option to shoot at a nearby Infiltrating model, which can be a great take to foil alpha-strikes...if you get lucky. *'''Smoke Grenade''': A harmless grenade that grants models under the Large Blast a 5+ cover. Take it, your men will need it. *'''Infrared Goggles''': A cheap buy to shoot at hidden models and gain Night Vision. It'll help make the fight go how you want it. *'''Auspex''': Grabbed from some inattentive Space Marines. Give up shooting to reduce the cover of a model within 12" by -1. *'''Chem-Inhaler''': Cheap 6+ FNP. *'''Targeter''': Not moving gives a model re-rolls on to-hit rolls of 1 when shooting. Use this while spamming cover. ===Leaders Only=== *'''Refractor Field''': This 5++ will be your only invul save. Take it, for it may save your life. *'''Patriarch Ichor Vial''': Grants you random effects before battle, which can give your impressive leaders some boosts: :# +1 Initiative so you can grab the upper hand from Eldar and Marines. :# +1 Attack, which makes them more threatening to fight. :# +1 Strength, so you may stand a chance at wounding Marines. :# +1 Weapon Skill to give you a higher chance at landing a hit. :# Re-roll all failed to-hit rolls. Twin-Linked on all things does kick ass. :# Re-roll all failed to-wound rolls. Shred rocks. *'''Sacred Item''': All models within 6" re-roll failed Morale tests. Shame it's not a banner though.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information