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Warhammer 40,000: Kill Team (HoR)/Tactics/Rogue Traders
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===Trader Dynasty=== When you create your team you have to take one of these. *'''Exploratory Dynasty''': Lets you give your models move through cover for a point each, halves the cost of the treasure map item, and lets you take a second astropath of navigator. Good if you want to dominate the psychic phase. *'''Forge-bonded Dynasty''': Makes bionics a point each, lets the captain take a cyber familiar for 5pts and lets you take a second explorator. If you want a vehicle and sentinel heavy team this is the way to go, although you will only usually be able to take one of each. Team wide cheap FNP is pretty good too. *'''Insane Dynasty''': A bit of a strange one, it lets you give the captain rage fear and shred for 5pts, but caps your special models at 0-5. Turns your captain in to be human blender but doesn't do anything else. *'''Militant Dynasty''': Lets you give models crusader for a point and lets you take a second arch militant or errant astartes. Best for a melee oriented army, and since most of your units can be equipped for ranged or melee, this is very possible. *'''Missionary Dynasty''': You can give your models +1Ld for a point each and take a second ministorum priest, but you cannot take xenos hirelings. What priests do best is buffing your units in close combat, so again, this is best for a melee oriented team. It's just a shame you can't take ork freebootas with this dynasty. *'''Scoundrel Dynasty''': Lets you give models hit and run for a point each, lets you take a second seneschal and lets your captain take a needle pistol or venom talon. Mediocre, and again, best for melee teams. *'''Voidfaring Dynasty''': All models can re-roll reserve rolls of 1, your captain can take power armour for 5pts which doesn't use up the ships armoury power armour, and your team can include a second voidmaster. Take this if you want to deep strike a lot. *'''Xenophilic Dynasty''': Xenos hirelings can be taken as core and their limit is increased to 5. It also gives your captain access to a marker drone, ranger cloak, 'uge choppa for some reason, and lets him upgrade one weapon to jokearo-crafted for half the listed cost in the ships armoury. Handy if you want to take a lot of xenos.
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