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Warhammer 40,000: Kill Team (HoR)/Tactics/Tau(8E)
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==Wargear== *'''Hard-Wired Light Shield''': Leader only. You get a Tau-branded Refractor Field. Enjoy your 5++. *'''Command Node''': Leader only. Your leader's IP range is doubled. Useful for a very mobile force. *'''XV05 Armour''': Leaders beside the Pathfinder Shas'ui only. You now have a Battlesuit-tier save on a hoof-slogging Tau. And only for 5 points. *'''Sniper Training''': Leader only. Your model re-roll a 1 to hit if they didn't move. *'''Combat Stimulant Injector''': Leader only. You regain that old standby as a save-after-save of 6+. *'''Kodachi''': Leader only. A slightly better CCW, so you won't entirely get laughed at by the better leaders, especially if you roll a 6+ to wound and deal 2 damage with AP-4. Your WS is still pretty naff though, but hey. Sometimes you just really need to have that fantasy of being a badass weeaboo with a dashing cut. *'''Extended Drone Controller''': Leader only. Drones within 12" now add +1 to hit, which is necessary for any drone-centric forces. *'''Rail Carbine''': A dangerously expensive gun. Assault 2 S6 AP-4 and Dd3 make it a pretty evil thing against anything, but rolling a 6 to wound for a mortal wound? How cruel can you be? *'''Marksman Honour''': Shas'ui only. You can fire one gun again each turn, which isn't something to refuse. Not unless you have better things to spend 15 points on, that is. *'''Stabilizing Jet''': Battlesuit only. Your suit can advance a little bit further, which is pretty nice. *'''Hardwired Support System''': Battlesuit only. In the event that you really, really, REALLY need that one support system, you can take this and include it at a markup. *'''Iridium Armor''': Crisis Suit only. You now get a 2+ save, same as the Codex. *'''DNA Samples''': Shaper only. This gives you some random boosts based on some recent prey. :# +1 Weapon Skill thanks to the Ogryn. :# +1 BS from a Ratlings. A real thing that are really real. :# +1 LD from humans, presumably the genetic ability to shoot your friends. :# +2" Movement thanks to Eldar, which is always nice. :# +1 S. Now you're as strong as a Space Marine. Pretty nice. :# +1 T. Thank the Orks for some good bonus defense. *'''Specialized Hunter''': Shaper only. Lets you re-roll to hit for only 5 points, which is practically a steal. *'''Vicious Strain''': Vespid only. Adds +1 to wound in combat. While a decent insurance policy, but these guys aren't the sort to want to be in combat. *'''Extra Chitin Layers''': Vespid only. Nothing like a +1 to saves to your bugman flying. *'''Crushing Claw''': Vespid only. Take this. No, seriously, take it. It'll give you some real bite if you have to be in melee. You can make back that point anywhere else. *'''Stealth Cloaking''': Pathfinder only. For only 2 points, you can make your scouts gain that -1 to hit from a certain distance thing that's so popular these days. *'''Smoke Grenade''': Same as the Imperium, this is a little zone that nobody hits through. Use it to protect an exposed team. *'''Blacksun Visor''': Since blindness no longer matters, what does this staple do now? Well, it lets the model ignore any penalties caused by their target, so anything like Venomthropes or Alaitoc Eldar are now sitting ducks for you.
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