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Warhammer 40K: Darktide
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==Gameplay== The game excitingly is one of the very few 40k video games to feature the Guardsmen and other squishy humans (plus Ogryn) in the starring role and not the Space Marines, and will play just as similar to Vermintide, only leaning more towards the shooty parts of the game. Playable classes are to be a Zealot, an Ogryn, a Veteran, and a Psyker, The classes are also apparently very customizable, both visually and gameplay-wise with lots of interchangeable weapons for classes. Also, [[Awesome|you can play as four Ogryns.]] Each character can choose between three different voices with their own unique responses, for it seems Fatshark has been pulling their weight and emptying coin pouch on this game with many different VA. Enemies start with lowly Poxwalkers and graduate to traitor Guardsmen and Ogryns, Pox Hounds, Infested Elites and worst of all the monsters: Plague Ogryns (similar to Vermintide's Rat Ogres), Beasts of Nurgle and Daemonhosts (which are basically L4D2 witches: Highly suggested to leave them alone, will lock on to the poor fool that angered them then kill 2 of your party max before fucking off to somewhere else). Darktide was featured on Edge magazine with a 15-page article stating that there will be some form of character creator, a backstory in that you start as a newly conscripted prisoner snatched off a transport ship by the Inquisition, ability leaks, and a shield system like Payday 2. For new introduced features unlike in Vermintide or L4D, certain enemies now "corrupt" players, reducing their maximum health represented by a purple bar (just like in Vermintide where the players are cursed for carrying grimoire). Be aware the effects can stack, so players better stick together and be ready kill any specials in order to prevent further health reduction. The corruption cannot be healed by normal means (normal health pack are health sprays that can group heal btw), but it can be treated by healing stations that appear at certain points of the run, fully healing any players that use it. However, the healing station has a usage limit of 4, so spend its uses wisely. There are no more infinite ammo boxes like in Vermintide, so players have to think more strategically on their ammo usage lest they get pinned down due to an open area mostly being the only thing between them and a heretical firing line. However, there will always be at least 3 stacks of ammo waiting at healing stations. A new mechanic called "cohesion" gives bonuses to players if they stick together, discouraging them from trying to wander off on their own to get killed. Another mechanic called "toughness" acts as a temporary damage soak, ensuring that players won't get stunlocked to death the moment they get shot at. It also works as a strange damage reduction: You get 100% protection from all ranged attacks except snipers so long as you have toughness, but for melee you start gaining more damage as you lose toughness. You can gain it back by killing enemies in melee or staying in coherency with your allies (stacking up to four with everyone together) There is also "suppression", where simply being shot at, whether you're hit or not, makes your accuracy sky dive. This works for both you and your enemies, and can make the heretics stop shooting and take cover even if you don't kill them, allowing you some breathing room or a chance to run up and greet them up close and personal. [https://www.youtube.com/watch?v=olqaqM21Dro The soundtrack] was done by the venerable Jesper Kyd, and it seriously might be his masterpiece.
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