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===Chaos Marines=== *'''VoLW''' grants immunity to being swept in melee (just like ATKNF) and ability to regroup even after heavy causalities. *'''MoT''' +9 pts cost for Sorcerers and DP's. Grant two extra psy powers to generate and access to all BRB disciplines. *'''Helldrake''': AV 11/11/10, 180 degrees fire ark rather than 360. *'''Mutilators''': No SaP, but still cannot sweep. Max unit size 6, one model can be upgraded to character for +5 pts. (gaining Chamiopn of Chaos) *'''Thousand Sons''': Can fire overwatch despite being SaP, Aspiring sorcs get extra powers from new MoT bonuses. *'''Khorne Berzerkers''': -2 pts per model. Unless accompanied by IC except Kharn) at the start of each turn must pass Ld-2 test. If they fail they get FnP 6+ but are forced to move towards, fire/run towards and than attempt to charge the closest visible enemy unit. No effect if there is no enemy units in LoS. *'''Noise Marines''': Can charge after firing their Sonic Blasters in half range mode despite them being Salvo. *'''Chosen''': Gain 5 pts discount for each melee weapon options. *'''Raptors''': May be equipped with raptor armour (you know, the old predatory looking one) for +2 pts per model. **''Raptor armour'': Grants Hit and Run, ability to use jump packs for both movement and charge in the same turn and make HoW attacks Rending. *'''Warp Talons''': Get raptor armour by default, ignore I penalty for charging through terrain. Get "Soul Hunters" special rule: **''Soul Hunters'': Scatters only D6" within 6" of any enemy unit that lost at least 25% (round up) models. *'''Ahriman''': get all new MoT upgrades, can purchase familiar. *'''Lucius''': the model that slay him count as removed as casualty at the end of the game. If he's a character, all his unit count as removed (as Lucius reborn slay them immediately after his resurrection). His sword is also AP2 Rending, because it's the Blade of Laer IIRC. ---- '''Daemons''' ---- Squ*'''BLAM'''*....=][= ----
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