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==Why Play WAP Albion== You love the stereotypes of Warhammer: German Empire, French Bretonnians, Spanish Estalians, etc. But you want something different, something with a little woad. Something that says "I can't tell the difference between Celtic Britain, Scottish Highlanders and Fairy Stories and couldn't care less." You want a wide selection of Infantry, living chariot units and some weird faerie unit choices to boot, but don't wanna be an Elf. You want to run your army naked, screaming, and painted blue in your enemies' faces. You want Albion. ===Pros=== *War Fury gives your units improved alpha strike in close combat. *Lots of access to Ward Saves through Woad paint and their unique Lore. *The Lore of the Truthsayers is a great buff Lore. *Pretty good magical abilities in general as well, including a Sisters of the Thorn style unit made up of Druids that can cast 2 Lore of Life spells. *Fairies, Mammoths, and a fold-up flying Chariot. *Access to a cheap Special unit that does Araloths Bird attack but does not suck at it. *Has a Hero choice that is essentially Bragg the Gutsman but actually playable. *A diverse and interesting Special section. *Their faction leader character can make herself invulnerable to all forms of damage the enemy can throw at her for a turn allowing her to wreck that Chaos/Vampire Lord. *you like [[Sons of Behemat|giants]] ===Cons=== *War Fury reduces your chance of passing breaktests to stay in combat. *A pretty mediocre Rare section. (but lots of giants) *The Lore of the Truthsayers' Signature spell only works on specific units. (Has since been changed to "Blessings of Valor", arguably removing the con) *Low Armour saves. *Even though according to the lore you should have Old One relics, you don't. *you are required to buy humans models to use your [[Sons of Behemat]] collection
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