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Warhammer Army Project/Nippon
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==Why Play WAP Nippon == Like a Britionia from the east, Your important troops are unlikely to run from battle. The army consists of peasants or determined line holders, plus damage dealers quick on their feet. Their main damage dealers are very mobile, focusing on skirmisher damage dealers, from the heavily armored Cavalry, Longbow, and interesting flying monstrous cavalry (for now, at least). This makes Nippon good at getting into flanks and outmaneuver slower armies. Mobility is also paired with an average-to-good punch. Overall, the army can deliver some surgical doses of accurate S5 attacks where needed. ===Pros=== * You can finally play as the [[Weeaboo]] faction you always wanted to play as * Assassins with instakill poison. * So many Samurai variants. If you need a Samurai to do a particular job, there are several choices to fulfill that. * This is peak Human without performance-enhancing drugs like Grail Water and Chaos. * Your a fan of [[Legend of the Five Rings]] and want to bring that to your wargame of choice. * Despite being here, your favorite Total War game was Shogun 2, and you want to be able to bring that to your wargaming. Seriously, the quotes for the Clan Mons in the actual pdf are straight from the various clan intros for Shogun 2. *Is one of the only other Factions besides Britonia and non-Dark Elves that uses Longbows as their primary ranged weapon of choice, able to outrange most other archers during turn 1. *so much stubbornness plus Death before Dishonour and Way of the Warrior across so many units, that likely that they are willing to die to the man than suffer the humiliation of running away from getting flanked on all sides or a bad roll from a stray arrow. **may not have the stats or gear for a human to earn a good combat score without flanking bonus, but a combination of stubborn/unbreakable, rerollable Ld8, and the optional cold-blooded or die on break test will keep your Samuria holding to the bitter end. ===Cons=== * No one in this army knows what shields are. Your gunline has immobile walls, but for other books in 9th, shields grant them better and cost-effective defense against both sword and gunplay. * Like any elite army, don't invest too much in one unit, or else they will get focused down. * You're playing as the [[Weeaboo]] faction, and everyone will judge you for it. * So many Samurai variants. Most of the damage-dealing units have the same elite human stats of M4", WS4, BS4 S3, T3, W1, I4, A1, Ld8, and the same repeating equipment option but different rules applied to them. Not a clear con, but it's a lot less clear cut which units are better in each scenario.
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