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==Why Play WAP Nippon == Like a Britionia from the east, Your important troops are unlikely to run from battle. The army consists of peasants or determined line holders, plus damage dealers that are quick on thier feet. Their main damage dealers are very mobile, with a focus on skirmisher damage dealer, from the heavily armored Calvary, Longbow, and interesting flying monstrous cavalry (for now, at least). This makes Nippon good at getting into flanks, able to outmaneuver slower armies. Mobility is also paired with an average-to-good punch. The army is overall able to deliver some surgical doses of accurate S5 attacks where needed ===Pros=== * You can finally play as the [[Weeaboo]] faction you always wanted to play as * Assassins with instakill poison. * This is peak Human without performance-enhancing drugs like Grail Water and Chaos. * Your a fan of [[Legend of the Five Rings]] and want to bring that to your wargame of choice. * Despite being here, your favorite Total War game was actually Shogun 2 and you want to be able to bring that to your wargaming. Seriously, the quotes for the Clan Mons in the actual pdf are straight from the various clan intros for Shogun 2. *Is one of the only other Factions besides Britonia and non-Dark Elves that uses Longbows as their primary ranged weapon of choice, able to outrange most other archers during turn 1. *units that likely to willing to die to the man than suffer the humiliation of running away from a bad roll from a stray arrow. **may not have the stats or gear for a human to earn a good combat score without flanking bonus but a rerollable Ld8 and the optional cold-blooded or die on break test will keep your Samuria holding to the bitter end. ===Cons=== * No one in this army knows what shields are. * Like any elites army, don't invest too much in one unit or else they will get focused down. * You're playing as the [[Weeaboo]] faction and everyone will judge you for it * The overall human S, T, poor armor and no lances make the army a lackluster glass-cannon
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