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== Notable Changes from 8th Edition == ===Pros=== * With +1 to Cast being at more of a premium than 8e, your lore attribute is even stronger. * Regen used with ward saves and a single flaming wound doesn't disable regen for the whole unit for the whole phase. Trollguts is an even stronger spell. * Special characters are MUCH cheaper. * Changes to charge distance mean you're very likely to get the charge vs infantry. * With unit strength returning, it is much easier for you to be Steadfast. A unit of 6 bulls can often kill enough models in a 25 man unit of infantry to get the unit strength advantage. ** Also, to offset the high price and low model count, Your Mournfangs, Rhinoxes, and other big monsters have almost double the unit Strength than units of their troop type would normally have. (more likely to get that Steadfast and that additional +1 in combat resolution). * With changes to charge rules, you should get the charge against infantry units every time. ** Army-wide Swiftstride, all ogres have it. Most of your army moves faster than most Elves or Beastmen, with the foot ogres having a likely charge range of 11-14". * Parries on AHW. * Removal of Hordes gives you the attack advantage most of the time. * Heavy cavalry are more prevalent, so your high-strength attacks are not overkilling as often. * Cannons are much less precise, and most only do D3 wounds on the bounce. * Have many sources of Ice attacks, so who cares that your initiative 2. * Gnoblars in front now grant Ogres Hard Cover. * monstrous Calvary changes make multi rank mornfang affective with less wasted attacks ===Cons=== * Other books challenge characters have gotten much stronger while your Tyrants and Bruisers are the same or worse than 8th. Don't misunderstand. You're not gonna be getting dogged by a Wargor or Orc Warlord, but don't be surprised when you fail to kill a Bretonnian Lord in one turn. * Ironfists no longer provide armour against missile attacks. * A unit cannot be longer than it is wide, so you can't have a 3 wide 4 or 5 deep units of bulls anymore. * Characters AND Command Group must be in the front rank, no unchallengeable shenanigans. Command Group will get displaced to back ranks if there is no room. * Monstrous infantry and cavalry lost stomp. * Game-wide increase in BS-based missile potency means your bulls/guts are at greater risk from mass S3/S4 shooting. * Ironfist changes mean they're useless against shooting, and considering base game shields became double effective against shooting. Your bulls are going to eat it before getting into combat. * All cavalry gained impact hits, which does nothing for you since Mournfang already had it. * Spears strike with +1 S & I when charged by monstrous infantry. Not even gnoblars benefit from this. * Your Slaughter Master no longer has full access to magic armour and can only take magic shields. * Hellheart nerfed to only be 12". * <s>[[fail|Leadbelchers demoted to move-or-fire]].</s> Corrected * Gnoblar Trappers is no longer an upgrade but moved to a special choice that costs SIX POINTS PER MODEL. * More expensive Thundertusk and Stonehorn.
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