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Warhammer Army Project: Lores of Magic
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===Picking Spells=== Your wizards can only pick from one or two of the lores available to them, but it's generally good practice to stick to one lore, especially for low-level wizards. However, unlike 8E, you no longer have to roll to randomly generate your spell allotment (determined by your Wizard Level). Instead, your choices are dictated by your wizard level, though a wizard with the Loremaster rule knows every spell in a particular lore. *''Level 1:'' Seplls 1-3 *''Level 2:'' Spells 1-4 *''Level 3:'' Spells 1-5 *''Level 4:'' Spells 1-6 It should be added that so long as you know one spell from a lore, your wizard also knows the Signature Spell as well. These spells tend to be easier to cast, but are vital to a wizard's repertoire. Multiple Wizards can't take duplicates of the same spell if it's possible for them to pick other spells of the same lore, but if you've taken all spells in a lore, you can start with duplicates.
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