Editing
Warmunchies
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Main battle rules == Each model has a # of dice equal to their mass in grams/5 (Round down). If you have models that weigh less than 5g, group the minimum # together needed to equal 5g. They must remain grouped within 3" of each other for the rest of the game, and count as a single model for game purposes. If you have >100g in mass (Superheavy units like gummit megaworms, santa titans, or fruit motherpieships), subdivide the unit into sections of 100 g each, with a leftover bit of the remaining grams. Each section acts as a separate unit for shooting/melee (Each can pick different targets, be targeted separately, roll their own dice, etc), but they all move together. Overall army can only be made of X grams total. Every full 25g in weight a single model is, it costs another 5g (So a 130g model adds 5*5g, for a final value of 155g). Note that this does not apply to squads (See below) of 25g+, as long as the models in the squad are not 25g or more. ===Squads=== Squads can be made of identical snack models, up to 50g total in weight. All the members of the squad must remain within 1' of each other. This is useful as some bonuses give + dice per model (and each model in a squad counts separately), but can also be a hindrance as some penalties apply a - dice per model. Turns go move-shoot-assault. Each unit may move, move and shoot, or charge and assault in their turn. ===Movement=== Each unit can move 3". If they don't shoot, they can move another 3" but may not use this to move into/out of/over terrain. If a unit that is not in the same terrain attacks one that is, they suffer -1 die (Min 1) to their attacks if they move into that terrain or over any other terrain. A unit can charge another unit that is within 6", locking them in melee. Terrain is fast food, such as burger hills, fry fences, hash brown swamps, McDonald pancake lakes, etc. ===Assault=== Your models perform their melee attacks as described below. If all the enemy units in the squad are not destroyed, the enemy unit may then attack back in a similar method and stay locked in combat for next turn, or they may choose to flee. If they flee, they may immediately move 12 inches away but your unit may make another round of attacks against them. ===Attacking for Melee=== When attacking, roll a # of dice equal to your dice. Melee is against enemies <3" away. The enemy player rolls defense dice equal to their model's remaining dice/health. Compare each die to an enemy die, highest to highest. For each attacking die that is greater than the enemy defense die, they take 1 damage. Per damage they've taken, they roll 1 less die when attacking or defending. If a model ever hits 0 dice, they die and are removed (See below). Damage is resolved against the whole squad of identical models. For every 5 dice over the enemy defense dice you roll (Such as 10 attack dice vs 5 or less defense dice), you deal 1 automatic damage (Overkill). For damage, you must apply damage to an already-damaged model in the squad if possible. Example: Billy attacks in melee with his 10g Gummi squad (5 Bears) against Johnny's 5g Chocolate Kiss squad (5 Kisses). Billy rolls 1d6 per g of his squad, so he rolls a 1,2,2,3,4,5,5,5,6,6. Johnny rolls a 6,6,6,5,4. Comparing them highest to highest, 6-6, 6-6, 5-6 (Defender is higher, so ignore attack), 5-5, 5-4 (Attacker is higher, deal 1 damage). Billy successfully deals 1 damage from the die rolls, and 1 damage for Overkill, reducing the Kiss squad to 3 dice. ===Attacking for Shooting/Ranged=== Any unit can perform ranged attacks. You may not perform a ranged attack against an enemy in melee combat. Ranged attacks means you can hit an enemy 3" further away with a -1 die penalty per 3". In addition, if none of your models can draw a straight line to all of the members of an enemy squad, or at least half of the base of a single model, then the model is in cover (-2 dice per 3" away, not -1). Otherwise damage is resolved the same was as for melee. Example: Billy attacks at 24" of range with his 50g Gummi cannon squad (2 Cannons) against Johnny's 5g Chocolate Kiss squad (now with 3 dice left), firing through cover. Billy rolls 1d6 per g of his squad. Each model (25 dice) gets -8 dice for the range, doubled to -16 for cover, so he rolls 9 dice per cannon, getting a 1,1,1,1,2,2,2,2,3,3,4,4,5,5,5,6,6. Johnny rolls a 6,6,6. Comparing them highest to highest, 6-6, 6-6, 5-6 (Defender is higher, so ignore attack). Billy deals no damage from the die rolls, but 5 damage for Overkill (3+5+5+5=18), destroying the Kiss squad! ===Removing Models=== Omnomnom. Either you or your opponent (Your choice) eats a model you destroy. If neither players can eat the model (Legitimately too full, dietary restrictions, fell into a urinal, etc), shanghai an audience member or friend to eat it. Remember, there are starving wargamers in Africa. ===Vehicles=== Vehicles can be made from multiple appropriate pieces. Simply keep track of each piece, and they essentially act as a squad. Note that some weapons on the vehicle may have different special rules from the others.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information