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==Specs== Weighing in at 35 tons, the Wolfhound is built on a Arc-Royal KH/3 chassis and powered by a GM 210 fusion engine; the latter allows the 'Mech a top speed of 97.2 km/h. Its famously heavy protection comes from seven-and-a-half Durallex Medium armor, while its cooling comes from 10 double heat sinks (more than enough to keep the standard laser boat loadout cool). Additional systems include a O/P Com-22/H47 communications system, a Digital Scanlok 347 targeting/tracking system, and a Full-Head Ejection System provided by the Federated Suns that has saved the lives of many a Mechwarrior. As for its laser loadout, it specifically consists of a right arm-mounted Cyclops XII ER Large Laser for long-range marksmanship at up to 600 meters, as well as four Defiance B3M Medium Lasers for close quarters. The medium lasers in particular are spread across the 'Mech: on the torso one is in the center, one on the left, and one on the right, while the fourth is on the back to cover the 'Mech's backside against any sneaky 'Mechs that have any bright ideas about exploiting the usual blindspot. Overall well-rounded for its role, though heat management will be the name of the game as with any laser boat (even if the doubles make it pretty easy). ===Design Quirks=== For the optional [[crunch]] of the same name, the Wolfhound has the design quirks of being Easy to Maintain and having a Good Reputation (1) (not an actual quirk of the design per se, but means there's plenty of people lining up to pilot one). The 2H in particular swaps the good reputation for having cooling system problems, reflecting the extra heat sink not being placed effectively in the design.
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