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== On the Tabletop == Wraithblades come in two flavors; the offensively oriented Ghost Swords or the defensively geared Ghost Axe variants. As both loadouts cost the same right now, it's entirely dealer's choice on what they enter the fray with. Ghost Sword Wraithblades get one more attack per model than the axes do and, unlike the axe, get to make each attack at the full 3+ WS Wraith units typically have. Ghost Axe Wraithblades are slightly clumsier and will only hit on a 4+ without psyker support, but each hit potentially does more damage (d3 wounds a smack) and unlike their dual-wielding cousins, Ghost Axe wraithblades get to enjoy a 4++ invulnerable save courtesy of their Force Shields. Regardless of their loadout, a Wave Serpent is effectively mandatory for these guys: at a plodding 5" base movement speed with absolutely no ranged presence, Wraithblades are extremely vulnerable to getting focused down while they slowly shuffle across the board. If properly supported, your Wraithblades are simultaneously your most durable and most lethal infantry available to you. However, that support comes at a premium and you're already paying a fairly steep price per Wraithblade in your army. If you invest in Wraithblades, you need to pay very close attention to them if you want them to earn their points back. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Craftworld Eldar]] [[Category: Wraithbone]] [[Category: Walkers]] [[Category: Vehicles]] {{Eldar-Forces}}
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