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===1st Edition=== The Wu Jen appeared in [[Advanced Dungeons & Dragons#AD&D 1st Edition|First Edition AD&D]] in the Oriental Adventures by [[Gary Gygax]]. They were largely identical to Magic Users in the Players Handbook, with a few minor tweaks. The most prominent being that they had to select a Taboo at 1st level, with new Taboos being picked up at every 5th level. Violating this taboo resulted "in the loss of spells, illness, or other evil events" (Oriental Adventures, pg 26). Most taboos were related to issues of personal hygiene such as bathing or the cutting of hair. So, what else makes a Wu Jen different to a vanilla wizard? Well, for a start, Wu Jen gain two "ki powers". The first is gained at first level; once per day, a Wu Jen can add +3 to their initiative dice roll on one round. At level 4, they gain their second ki power; the ability to summon a massive charge of magical energies. Mechanically, once per day, a Wu Jen can cast a spell with all its effects maximumed (so maximum range, maximum duration, and maximum effect) - however, the "charged" spell must be at least 3 levels lower than the Wu Jen's level (so, for example, our level 4 Wu Jen can only cast 1st level spells in this overcharged manner). Wu Jen are restricted to spells that belong to Wu Xing [[elementalism]]; Earth/Metal, Water, Fire, Wind, and Wood/Nature. Unlike later iterations, this Wu Jen doesn't have to specialize in a single elemental school.<br> Wu Jen also gain a similar spell proficiency bonus as 2nd edition's Specialist Wizards, although slightly more complicated: When a Wu Jen learns all of the spells of a single element up to the highest level they can cast, then the Wu Jen becomes an "elemental master". A Wu Jen's spells of a mastered element have a -1 saving throw modifier and a +1 damage bonus, and the Wu Jen has a +1 saving throw bonus against spells of that mastered element. Since the mastery is tied to spells known rather than just class, this means a Wu Jen with a really diverse spellbook can actually become a master of multiple elements. The downside is that, when the Wu Jen gains access to a new spell level, they lose the benefits of elemental mastery until they've acquired all of the missing elemental spells of that new level.<br> From 10th level onward, Wu Jen attract 1d4 pupils; these are 1st level Wu Jen who will study under the Wu Jen until their level is half the player character's, and then they'll move on. Such departing "journeymen" will be replaced by fresh 1st level pupils. Under the rules of 1st edition [[Oriental Adventures]], Wu Jen don't need to roll on the Character Birth table - they voluntarily give up all ties to their family to pursue their mystical career. Similarly, Wu Jen have much lower [[Honor]] bonuses and penalties than most other oriental classes, being more focused on their magical Taboos.<br> And along with everything else, they gain the ability to speak the languages of [[oni]] and [[tengu]], as well as a +20% bonus to reaction rolls with such creatures. Like Wizards, Wu Jen use [[Intelligence]] as their prime requisite and have the same tables for intelligence adjustments, spells per level, learning spells, etc. They use a 1d4+1 hit dice on each level, cannot use armor or wear shields, and are only able to learn one weapon... however, they have a much larger pool of weapons than the standard wizard, largely made up of the historical Japanese weapons added in Oriental Adventures. In particular, they can just short bows and short swords. For the curious, the complete list of 1e Wu Jen weapon proficiency options are:<br> :* Bo Stick (a 6'-7' long staff) :* Boku-toh (a wooden katana sword) :* Blowpipe :* Bow, Short :* Chain (a length of chain with weighted ends, commonly called "manriki-gusari" or "rante") :* Dagger :* Dart :* Gunsen (iron war fan) :* Jitte (a kind of oversized sai) :* Jo Stick (short staff) :* Kiseru (metal tobacco pipe used as a club) :* Metsubishi (a blowpipe specialized for blowing poisonous dusts and powders) :* Sai :* Shaken (a shuriken-like throwing blade) :* Shuriken, Any :* Siangkam (arrow-like bladed shafts used in pairs to jab, thrust, slash and parry) :* Sword, Short :* Tui-fa (aka the tonfa) :* Uchi-ne (arrow-shaped short, heavy javelin)
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