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X8: Drums on Fire Mountain
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==The Plot== A Thyatian [[transmuter]] named KalnaKaa was forced to flee his home after contracting the dreaded [[wereswine]] variant of [[therianthrope|therianthropy]], taking with him only his daughter and a few charmed minions. Landing on Teki-nura-ria, his nature as a wereswine convinced the kara-karas that he was an avatar of their god, Tapu, the Pig God. In a theme ripped right off [[Heart of Darkness]], KurtznaKaa decided to use them as weapons to exact revenge against Thyatis. Learning how to use his magic to control the kal-murus, he has been wielding elementals and orc-kin against Thyatian shipping in the area. Of course, this campaign of piracy swiftly came to the attention of <strike>Her Majesty's Navy</strike> the Thyatis Seafaring Merchant's Guild, and they retaliated by launching scouting expeditions into the area. Whilst this cost them dearly in lives, they were able to capture a kara-kara and magically interrogate it, learning about KalnaKaa's ploy. And that's where your PCs come in: you are hired by the Guild to sail to Teki-nura-ria and launch a decapitating strike against the tribe by killing KalnaKaa; without his leadership and magic, the kara-kara will revert to being little more than a minor nuisance. As good fortune has it, the kara-kara are about to engage in a multi-day-long religious festival, which will keep them distracted and give the party a chance to sneak into the underground ruins, assassinate the [[wereswine]] [[wizard]], and flee back to their ship to return to Thyatis - staying too long will give the hundreds and hundreds of kara-kara the opportunity to mobilize their full numbers against the intruders, so you ''really'' don't want to dilly-dally!
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