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XV-104 Riptide Battlesuit
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== On the Tabletop == As of 8th Edition GeeDubs decided that they couldn't have the Riptide spam of 7e. So, as with all good things, it came to a end when they decided to make the Riptide take a Mortal Wound every time it uses it's Nova Reactor. Back in 7e they had a 1/3 chance to take a wound every time a Riptide used its Nova Reactor, but in 8e the damage is assured. The only way to avoid it is taking the Stimulant Injector upgrade, which gives Feel No Pain. This allows you a 1/6 chance to avoid losing damage, which is substantially less than what it was in 7e, and also costs a few extra points, which would be otherwise better spent on another of what should be two upgrade hardpoints. In addition, the Heavy Burst Cannon is weak as hell. It gives a increase of one strength from the standard Burst Cannon found on [[XV-8 Crisis Battlesuit]]s and more shots. The Ion Accelerator (which is arguably the better weapons choice) costs 104 points on top of the already expensive unit. This means that you'll mainly be using your huge-ass suit in a anti-infantry role, and not actually blowing holes in enemy [[Imperial Knight]]s. In fact, this relegation to a inferior and already-redundant role means you'd be better off spending the absurd amount of money on a unit like the [[Hammerhead Gunship]], which can put some dents in an enemy Titan for a cheaper price. It is also rumoured to be greatly reducing the points cost of both the suit and its weapon options. So don't leave them on the shelves just yet. # '''*UPDATE*''' As of now, post Codex and Chapter Approved 2018 the Riptide has all but returned completely to its former glory. For starters it went down to 185 points base. The Heavy Burst cannon chews through GEQs and MEQs like they were tissue paper for only 35 points, thanks to both its healthy 12 shots '''base''' and 2 damage per shot. All for a '''decrease''' of 20 points! Hell with Nova Charging and/or the Command and Control Node Stratagem (Reroll wounds) you can rip through vehicles with the sheer number of shots fired. Meanwhile the Ion accelerator has been tweaked too, what used to be its overcharge profile is now its base while the former nova charge is now the overcharge. And it dropped a whopping '''54''' points! There's been a change to the nova reactor on top of these. Nova Charging ramps up the Heavy Burst Cannon to 18 shots and gives the Ion Accelerator the maximum number of shots instead of another redundant stat profile. Overall you'll be set back between 262-283 points (Assuming the pretty much mandatory target lock and the fact that you have no reason to ever put Plasma Rifles on it) base for a single Riptide as compared to the Index's 316-362, making them ''far'' more spammable than they were at launch. It's perfectly reasonable and even fairly competitive to field 2 of them. Did we mention there is also a stratagem that grants you 2 Nova Reactor effects for only 1 CP? 3+++ Invulnerable and boosted weapons? Yes please! Overall, the Riptide has returned to its proper place in the Tau army. So feel free to dust them off and enjoy the hatred they bring your way once again. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tau]] [[Category: Vehicles]] [[Category: Walkers]] {{Tau}}
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