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==If You Gotta Use 'Em== Whereas devils are living embodiments of oppressive tyranny and demons living embodiments of mayhem and anarchy, the Yugoloth are living embodiments of opportunistic sociopathy. Whereas the mind of a devil or demon is sufficiently diluted by law or chaos for them to care about a larger cause (multiversal conquest and blowing shit up for fun, respectively), a Yugoloth doesn't give a crap about anything other than its own well being and agenda. Which, if one thinks about it, should ironically make them far more amiable and cooperative than either demons or devils, since they wouldn't give two rat's asses about where their pay is coming from, so long as their price is being met (and woe betide any moron who should try to stiff them). As for deals: Devils of course prefer rigidly formal contracts with maximized loopholes (on their side of the deal) and Fine Print (on the other side), so it would stand to reason that demons, when they bother to enter such a relationship at all instead of simply killing you, would prefer informal agreements and promises with flexible and non-binding terms. Yugoloth, then, would go with either one or something in between, whichever they'd think would benefit them most at the time. Also, you probably shouldn't pay them up front, in which case they might just take then money, kill you, and take the rest of your stuff. In other words, they're murderhobos but smarter. ===As Player Characters (LOL)=== It should come as no surprise that the same edition of D&D that made [[neogi]], [[unbodied|flying ghost brains]], [[maug|extraplanar robots]], [[mind flayer]]s, and the [[ixitxachitl]] playable or pseudo-playable also took a shot at making Yugoloths playable. Specifically, the ''Canoloth'', of all variants, was given a level adjustment in the 2001 [[Manual of the Planes]], although between the adjustment and racial hit dice they're largely still unplayable.
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