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===Iran=== [[File:ZSU-57 Iran Stats.jpg||300px|left|thumb|Iran]] The ZSU-57-2 functions as the anti-armour older brother to the Shilka, trading Radar for additional ground range up to 24", AT9, FP 4+ and a ROF of 3/2. Uniquely in Team Yankee, this is one of the only anti-air units whose threat bubble is only good enough for surrounding units and not three-quarters of the table. The special rule manual tracking gives the ZSU a penalty when trying to engage aircraft. Unable to touch most helicopters firing ATGMs, its guns struggle to hit most ATGM helicopters and virtually all aircraft. In fact, the only time this unit can fufil its AA role is against Hinds or US players hovering Cobras right over your head. Unlike the Shilka, the ZSU-57-2 has some very deadly weapons when targetting ground vehicles. It automatically penetrates anything with a front armour of two, and IFVs like the Marder will have to roll 5 or better to avoid bailing or burning up. FP4+ may not be the most reliable, but outperforms all autocannons from the [[M247 Sergeant York]]. In terms of raw firepower, the ZSU is deadlier than the [[SA-13 Gopher]] with an additional shot but it lacks the range of its counterpart. Fortunately, using the two of these AA units gives you a very respectable air-cover umbrella with the Gremlins shooting whatever the ZSUs cannot. The ZSU boasts a front armour of two, sides of one but top armour 0. However, the low range of its 57mm guns means that you should be attacking with this unit as much as possible. Employed as a light tank or an IFV, it comfortably keeps pace with a company of T-72Ms but leaves them totally vulnerable to most air threats. Mediocre anti-air (except against Hinds), solid ground support unit. A unit of ZSUs comes in at 1 point for two, and 2 points for four vehicles.
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