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==Creative Works== Yahtzee has tried his hand at developing a few games of his own, mostly point-and-click horror/adventure hybrids. He has also written a few books; the one of most interest to /tg/ is ''Mogworld'', a hilarious send up of [[World of Warcraft]] which follows the misadventures of an undead minion who just wants to die and stay dead. ([https://v1.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9396-Roleplaying-The-Old-Republic.2 Which may or may not have been the result] of his brief fling with the game. Not so above it all, are ya?) While his other creative works are likely worth looking into, one wouldn't go wrong just sticking with ''Mogworld'' if that's your inclination. Such creative works include: *''Jam'' - "It's about an apocalypse! With ''jam'' in it!" Hard to get more straightforward than that. This tale about a tide of man-eating jam is written as a parody of the post-apocalypse genre. *''Will Save The Galaxy For Food'' - Satirical yarn about an intergalactic pilot who's left SOL when FTL travel takes an enthusiastic sledgehammer to the wonders of space exploration, and taking on unsavory jobs for cash leads him into the midst of a dreadful conspiracy. Redundancy, hopelessness and existential dread: that's sci-fi comedy for ya! *''Will Destroy The Galaxy For Cash'' - sequel to the previous entry that <strike> I havenโt read but hopefully someone who did will stumble upon this wiki. </strike> I did and it wasn't as good as the first. Our here must do battle with a villain straight out of the past. Strangely, the protagonist, and the entire book's writing in general, possesses a personality more akin to Yahtzee than the hero and setting from the first. *''Differently Morphous'' - Contemporary paranormal/urban fantasy spiel about the difficulties of adjusting to normal life, except you trade in the usual suspects like "[[vampire]]" or "[[werewolf]]" for "incomprehensible Lovecraftian horror from beyond our human dimensions". Among Yahtzee's games are: *''The Consuming Shadow'' - ''More'' Arkham-style Lovecraftian horror but in [[roguelike]] form, exploiting the core "no two playthroughs are the same" characteristic to create intrigue and mystery. *The various games of ''Yahtzee's Dev Diary'', where Croshaw initially challenged himself to make 12 games in 12 months (he succeeded, BTW), and later resuming a Space Trucker game whose development pausing was the initial impetus to said challenge. He also used to make some one-hour videos called "Let's Drown Out", in which Yahtzee and his cynical but kinda bro-tier friend Gabe are talking mindlessly about stuff going on in the gaming world, while trying as much as possible to ignore the boring-ass game they're playing (see: drown out). The only relevance this has for /tg/ is that they are extremely good to listen to while painting, simply for how mindbogglingly mindless it is.
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