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====Brayherd==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-beastlord-en.pdf Beastlord]:''' (145pts) Major overhaul from previous mediocre incarnations. Kitted out now with a greatly enhanced attack profile (that new 5 attacks 2 damage profile GW seems to be given to all foot heroes now) he is much more viable in a fight. And honestly that is probably where you want him wit his new abiliites. Namely he now does mortal wounds equal to his melee damage characteristic on 6's to hit. Plus his Hatred of Heroes ability has been changed that now he just needs to be within 3" of an enemy hero to give all '''Beast of Chaos''' units +1 to hit and wound rolls in 12". Lastly and probably his best upgrade he allows one non-hero '''Brayherd''' unit whooly within 12" fight immediately after him. Drag along a horde of Bestigors and chop down the enemy before they even get to swing. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-great-bray-shaman-en.pdf Great Bray Shaman]:''' (95pts) You probably want this guy because he is the cheapest caster in the army. He unfortunately no longer gives any movment bonuses but he does get an additional 6" to the range of Rituals of Ruins that he attempts. Potenially giving more range to snipe out enemy units with the D6 MW ritual. He also has the spell Devolve with an ok cast of 7 and 18" range. If sucessful you pick an enemy unit and until your next hero phase every time the unit moves, runs, charges or retreats they roll 3D6 against their bravery and if the result exceeds bravery that unit halves its move maxium distance. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Tzaangor-Shaman-en.pdf Tzaangor Shaman]:''' (115pts)The mage you want in a Tzaangor-heavy army. Thanks to his Disc, he's not all that bad in melee, but that is still only a last resort, as he's too important to risk. The fun part is that he is a 6 wound Mage with high movement and a decent spell: Enemy unit takes D3 Mortal Wounds. Afterward, you can add a Tzaangor to a nearby unit for every model the spell killed. Roast some Saurus Guard and fill up your Beastmen all in the same breath. The Shaman also carries a nice energy drink with him that, once per game, lets him cast one extra spell and and add 3 to the casting roll. Not bad *'''Grashrak Fellhoof:'''(unique, must be taken with Grashraks despoilers unit, 180) Named unique Bray Shaman that comes with a unique unit that he can pawn wounds off too. Other than that he is virtually idential to a typical Bray Shaman except for his unique spell. A 7 cast spell that causes D3 mortal wounds to an enemy unit and allows melee attacks to add one to hit against that unit until your next hero phase. An ok rule when paired up with a hammer unit.
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