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===Battleline=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-putridblightkings-en.pdf Putrid Blightkings]:''' (Mortal, Rotbringer, Min:5 250pts)The super-hardy infantry Glottkin gave us. With 4 wounds, 4+ save, 8 bravery and now '''finally''' have a proper ward save these guys are beyond a doubt one of the hardest line troops around. So some changes to these big boys. They have lost their d6 attacks on 6's to hit with now just having a flat 5 attacks base. So can be a nerf or a buff depending on how you roll. Can include a banner to buff bravery, and a musician to make your opponent reroll 1's for their battleshock. Beyond that they have gained a new ability. Now at the end of the combat phase they can pick an enemy unit within 3" with a wounds characteristic of 3 or less and roll a number of dice equal the number of Blightkings in the squad. Each roll that exceeds that units wounds characteristic causes a mortal wound. So basically a damage bonus to help clear hordes. A great recipient for Fleshy Abundance as getting them up to 5 wounds will mean they will count as 2 models for objective holding, just to bully your opponent even more. Very expensive mind you, though with their ward and high number of ways to heal it is justified, though if you are going nurgle rotbringers you probably don't have a ton of models, so don't just throw them away recklessly. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-plaguebearers-of-nurgle-en.pdf Plaguebearers of Nurgle]:''' (Deamon Min10 150pts.) Basic Nurgle troop. So big changes for these boys. Off the bat they have dropped from a 5+ save to a 6+. And most unfortunate of all they can only return 1 model if they roll a one on Battleshock. And what did they get? Well they have now gone up to 2 wounds each! making them twice as durable as before and between their Ward and the armies univesal healing they are still hard to shift. Also, they have also become very good targets for Fleshy Abundance pushing them to 3 wounds each. Which is a good idea giving how slow they actually are with really no way to speed them up. But once in combat they should more than survive long enough to rack up the Disease Points. In addition overall their attacks outputs are quite poor. Until you realise that they are meant to be accompiend by a herald. A Poxbringer will help with their iniative abd a Spoilpox Scivener and a Sloppity Bilepiper will greatly boost their damage potential and saves. Honestly they buff them so much if you are going heavy deamon be sure to bring atleast of them. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-plague-drones-of-nurgle-en.pdf Plague Drones of Nurgle]:''' (Conditional Battline: Droning Gaurd Plague Legion,Daemon Min:3 200pts) Your flyers. Their 8" movement sounds promising, but since they are almost the only Nurgle unit with a missile weapon, they will rarely run, so the movement evens out. The missile weapon is rather meh, with only 3+ 3+ no rend and one damage, it adds up as they add one to the characteristic depending on the size of the squad they are shooting at (to a max of seven). So against large squads they can put out a healthy amount of shooting. They can still bring a model back with their banner and have an overall decent attack profile. They are still pretty tough to kill, though nowhere near the same as a Pusgoyle Blightlord (understandably they are much cheaper as well). Now some downsides, the +1 attack from a Scrivener only specifically effects '''Plaugbearer hosts''' now, same with the the Poxbringers attack second ability. Meaning the only herald that really helps these guys is the '''Sloppity Bilepiper'''. Also the loss of the run and charge from the Gnarlmaws really hurts these guys speed overall. While still very good they are not quite the all-rounder, take-all-comers they were before. Still they are relatively fast for Nurgle, and make an excellent missle calvary. Best taken in Droning Guard army to get a -1 to hit against them for one turn. Can really help buff their surviability if you are going for a Plauge Drones focused force. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Beasts-of-nurgle.pdf Beasts of Nurgle]:''' (Conditional Battline: Befouling Host Plague Legion, Daemon Min:1 110pts) Fair warning, your opponent is going to hate you for playing these. 8 Wounds and Disgustingly Resilient make for some tough buggers. Additionally, they can run and charge or retreat and charge in the same turn, along with the ability to pass over models as if it can fly when retreating, so they are much faster than you would expect. Their Slime Trail lets them do Mortal Wounds when retreating on a 4+. In addition these units also do impact damage mortal wounds after they make a charge move. Yeah, you can see where this is going. They'll deal tons of damage without ever giving your opponent the chance to get away. Also, since each unit of the Beasts deals Mortal Wounds individually, a couple of lone Beasts will drive your opponent mad. Best pair with a hero to help buff their attacks as they do a respectavble amount of damage (their claws do flat 2 damaage with a d6 slabbering maw attack). Horticulous Slimux is an excellent choice as he has an annate ability to let them reroll charge rolls and add 1 to hit rolls. So if going for a Beasts of Nurgle army, he is almost an auto-include in that regards. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Pusgoyle-blightlords.pdf Pusgoyle Blightlords]:''' (Conditional Battline: Lord of Afflictions as your general or Drowned Men Plague Legion, Daemon, Mortal, Rotbringer, Min:2 220pts) What do you get with these guys? Tons of wounds and obscenely tough while still having a 8" move (which is lightspeed in a Nurgle army). Much Higher damage potential than a Plague Drone along with being far more durable. Lack that units shooting attack, but more than make up for it in both close-combat potential (same as Blightkings but addition of mount) along with having impact mortal wounds on the charge. In addition in combat they also have the Blightkings Relentless Attackers rule so they are excellent at clearing hordes and spreading as much disease points as possible. Very expensive, but once you start piling on the buffs on a squad of them, I can near guarantee they will stick around for awhile. And when taken in a Drowning Men Plauge legion they will get a pregame move as well. Something to consider. *'''[https://www.warhammer-community.com/wp-content/uploads/2022/08/3L9gUHr7doDYXdee.pdf Rotmire Creed]:''' (Conditional Battline: Blessed Sons Plague Legion, Daemon, Mortal, Cultists, Min:10 125pts) At long last the Mortal followers of Nurgle have a cheap(ish) battleline option thanks to warcry. Now Maggotkin armies don't have to rely on the deamon arm of the book to get cheaper bodies on the table to fill out battleline and can go full mortal if you want (must be Blessed Sons but whatever). Not true Rotbringer however so keep in mind. So what do they bring? They have a reasonably ranged 2 attack missle weapon along with an ok melee profile. Don't forget they get all the durability buffs that come with MON so they are tougher than they appear at first glance. Rules wise their unit leader comes with an extra wound and they have a special ability in that every time a disease point is given from an attack or ability from this unit, all enemy units within 3" of the effected unit also receive a disease point. Making them an effective way to max up disease points on a tightly packed opponent. Don't hold a candle to Blightkings in melee but provide a cheaper alternative to them while also providing a surprising amount of shooting.
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