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===The Condemned=== (670pt. min. - 990pt. max) '''''A Spirit Torment, a unit of Chainghasts and two Chainrasp Hordes with 20+ models each''''' '''Cruel Taskmasters:''' Re-roll failed hit rolls for attacks made by the Chainrasp Hordes while they are wholly within 15" of the Spirit Torment or Chainghasts. This is an excellent pick, and choosing between this and the above battalion is hard. Extending the aura and making it a full reroll miss effectively makes Chainrasps 3+ to hit. Add in guardian of souls buffs and you have 3+/3+ battle line that can get to four attacks each with other effects. * First and foremost, this is our most expensive Battalion; and it is for a good reason as well. In a similar vein to the Death Riders, ShroudGuard and Chainguard, this is more of an "upgrade" rather then a straight up bonus. But arguably, this is one of the better bonuses we can get, since it gives the Spirit Torment and Chaingheists a formidable buff to their range. Another good thing to note is, that just like the Bladegheist rule, you don't actually need to have the Spirit Torment nearby to get the bonus for the Chainrasps, meaning it's entirely viable to run one block of Rasps with the Spirit Torment and then another block of Rasps with the Chaingheists. Than way, both Blocks get those sweet, sweet re-rolls. If your going to be running offensive Rasps, pass over the Chainguard and look towards these bad boys.
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