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===<span style="color:#01bbe3;">Named Leaders</span>=== The majority of these characters tied to the Hammers of Sigmar. Note that named characters cannot be given command abilities or relics. Named characters CAN however take Mount Traits, regardless of if their mount is named or not. <div class="mw-collapsible-content"> *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Astreia_Solbright.pdf Astreia Solbright]''': (215pts) A named HAMMERS OF SIGMAR LORD-ARCANUM on DRACOLINE. Her Unique spell is a 360 degree Storm Lance and her Command Ability is the same as the LORD-ARCANUM Gryph-Charger. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Aventis_Firestrike.pdf Aventis Firestrike]''': (325pts) Named Lord-Arcanum on Tauralon for the Hammers of Sigmar. Regenerates a wound each hero phase and dishes out a mortal wound on a 5+ each time he's hurt by melee. Trades out Lightning Orb for a 1mm line of [[Awesome|FIRE-LIGHTNING]], inflicting D3 mortal wounds - less range potential, but more reliable since it always hits. *'''[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Averon Stormsire]:''' (280pts) Only usable with Stormsire's Cursebreakers. A buffed Knight-Incantor with a buffed spell, adding d3 wounds to enemies within 6". *'''[http://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-celestantprime-en.pdf Celestant-Prime]:''' (325pts) ''Only one can be included in a Pitched Battle army.'' While not exactly ''named'', this here is your army's big model that also acts as a centerpiece. The 'first' Stormcast Eternal, this is one bad dude. Prime has a very powerful shooting attack, dramatically one-upping the Lord-Celestant on Dracoth by tossing a comet onto the battlefield. His close combat potential seems to have potential, having 3 attacks base. That said, add 2 to the attacks characteristic of Ghal Maraz until the end of the battle (game). Also, whenever he deploys, all enemies within 12" of him suffer -2 Bravery until his next Hero Phase. Let's put it this way: Nagash will kick his ass. The Glottkin will kick his ass. Archaon... will probably think twice, as might the Mortarchs. The point is, this guy only looks like a combat monster, but he's your artillery equivalent, except for really big games, where you can afford to leave him off the table for two or three turns. **''Alternatively'' if you build your army to be hyper defensive with a bunch of shielded Liberators with a Castallant's lantern, you could very easily just set up on the extreme far edge of the board and camp there to force your opponent to spend ages trekking over to you, while you take turns lasting only a couple of seconds (Use a Command Ability, use the Lantern, maybe a quick snipe with the Knight-Venator, turn done.) This way you'll be in Turn 3 by the time you reach combat and will be able to last a few more turns after that due to your high defense. By the point, you need to bust out the Celestant-Prime to counter-attack, so many turns will have passed that he'll dominate anything he gets into combat with. **In fact, the Prime is a lot better than it would seem at first glance. With his "Orrery of Celestial Fates," once per turn, you can CHANGE one of his rolls to any result you want. Meaning, each turn you can either: almost guarantee 3 Damage in combat if you change the Hit dice (Ghal Maraz wounds on 2+ and has -3 Rend), or almost guarantee that 9" charge the turn he enters play, or avoid one non-mortal wound to him if you change the Save roll (even against -3 Rend opponents!), or make his meteor attack work in a 12" bubble (that will also give you perfect control to avoid hitting your own guys!). This last option is the best one: usually, you'll hit at least 3 units, meaning an average 6 mortal wounds, and Battleshock tests for 3 units, at -2 Bravery if they're at 12" or less! If you make him appear in the right spot, and when many enemy units are at combat with your guys, you'll force A LOT of Battleshock test at -2 Bravery. Your second turn is ideal for this: most of your units will be engaged, and with 5 Ghal Maraz attacks, if you change the hit dice, the Prime deals each turn something like 9 wounds in combat (except against a handful of super-protected units, like Stonehorns or Phoenix Guard), which is MIGHTY. But in your turn, it's probably better to change the radius roll for the comet and deal myriads of mortal wounds. This guy requires a lot of skill to play, but if you do it right, his 340 points cost will be repaid in no time. *'''[https://www.games-workshop.com/resources/PDF/Downloads/Vandus_Hammerhand_CB_Web%20-%20cropped.pdf Vandus Hammerhand]:''' (280pts) Dracoth-borne Lord-Celestant of the Hammerhands, the first chamber of the Hammers of Sigmar. He's Sigmar's favorite Stormcast, and it shows. On the tabletop he has a brutal command ability, granting all Hammers of Sigmar units within 12 inches an extra attack. His tempestos hammer, Heldensen, deals 3 wounds rather than D3 and his dracoth Calanax has 4 attacks rather than 3. He automatically grants battleshock immunity to all Hammers of Sigmar units within 24 inches. *'''[https://www.games-workshop.com/resources/PDF/Downloads/Neave_Blacktalon_ENG.pdf Neave Blacktalon]:''' (120pts) The Stormcast Eternals Hero Hunter. 7 Attacks, 8 on the charge. Her axes and pistol go from Damage 1 to Damage 2 if you target an enemy HERO. She can run and shoot in the same turn. Her best ability is "Windrider" - When a friendly Stormcast Eternal unit within 9" uses their Ride the Winds Aetheric ability, Neave Blacktalon can follow in their wake; she can immediately move in the same manner up to the distance moved by the unit she is following, provided that she ends this move within 9" of them and more than 3" from any enemy models. If she moves in this way, Neave Blacktalon may not run or charge in that turn. Neave Blacktalon is taken from the Hammers of Sigmar Stormhost and always wears their colors in battle. *'''[https://www.games-workshop.com/resources/PDF/Downloads/aos-warscroll-Gavriel-Sureheart-en.pdf Gavriel Sureheart]:''' (130pts) Lord-Celestant and yet another member of the Hammers of Sigmar. Despite this, he can be used with any Stormhost, but his +3 to charge rolls within 9" of him applies to ONLY Hammers of Sigmar units. He trades the Lord Celestant's regular weapons with 2 damage -1 rend sword with 3 attacks (which gets +1 attack when he charges) and a Thundershield. *'''Lynus Ghalmorian:''' (240pts) Named Lord Arcanum on Gryph-Charger for the {{AOSKeyword|Anvils of the Heldenhammer}}, found in the August 2019 White Dwarf. Almost identical to the base one, but makes every friendly {{AOSKeyword|Anvils of the Heldenhammer}} unit within 12" reroll save rolls of 1 against missile weapons, replaces the healing spell with one that is cast on a 6+ and deals D3 mortal wounds to a unit within 12" while also giving it -1 to hit rolls until your next hero phase and haves a command ability that gives every friendly Anvils of the Heldenhammer unit within 12" +1 to their hit rolls. 240 points. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/BR_Belakor_Warscroll_GardusSteelSoul_eng.pdf Gardus Steel Soul:]''' (120 pts) Named Lord-Celestant of the {{AOSKeyword|Hallowed Knights}} who has been the main character of a few novels and has a starring role in Broken Realms: Be'lakor. While he lacks speed, he has a 5+ save against mortal wounds (That spreads to other {{AOSKeyword|Hallowed Knights}} units within 12" and triggers on a 6+) as well as a shooting-lie attack that deals MWs onto units. On top of that, he has a once-per-game ability to re-roll charges for any heroes within 12" and add an an extra attack - this can combo into his command ability to let a single stormboy unit add +1 to hit during combat. *'''Yndrasta, the Celestial Spear:''' (300 pts) Dominion's big centerpiece [[Sanguinius]]-chan is quite a dangerous showing. She's a flying {{AOSKeyword|Thunderstrike}} hero with a 3+/4++ save and equipped with some very dangerous weapons. Both of them wound on a 2+ with -2 Rend, but the spear deals d6 wounds at range while the sword only deals 3. This is especially a problem for monsters, as she also has a 3" aura that forces any monsters she faces to act as if they've suffered 10 additional wounds, meaning that her very presence can nerf greater daemons and other monsters before she attacks them. That said, she's not entirely offensive. Friendly Stormcast and Cities units within 12" can ignore battleshock and once per turn she can raise one model for a Stormcast unit with a wounds characteristic of 3 or less - incredibly useful since now you aren't only gaining back those models for attacking but also to act as reloading kamikazes. *'''Lord-Commander Bastian Carthalos:''' (Unknown) The newest Hammers of Sigmar character, and their leader to boot! While it's hard to judge how "worth it" he is without seeing his points cost, his stat line is scary. 8 wounds with a 3+/4++ save, and 4 attacks with +3/+2/-2 and 4 damage a piece! And that's before you get into his abilities. During the hero phase he picks a single enemy unit and rolls d6 equal to their wounds- for every 6, that unit suffers a single mortal wound. Useless against chaff, but great for dueling heroes, monsters, and anything else with more than 4 wounds. He also allows you to ''redeploy'' friendly {{AOSKeyword|HAmmers of Sigmar}} units aso long as you go first in the first round- a great plan if your opponent manages to somehow strategically outflank you before the game begins, or if you come up with some genius plan after you finish all your drops (and you're playing Stormcast, you always finish your drops first). Next up, he's got the Lord-Imperitant's "free command ability" ability, a real lifesaver when you're short on CP. Lastly, he's got the Mantle of the First Storm. At the end of '''any''' phase if any models were slain by Bastian, he can heal all wounds allocated to him. Jury's out until we see the exact specifics of his points cost, but he's looking like the go-to choice for Hammers of Sigmar. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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